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C++ Boss::hit方法代码示例

本文整理汇总了C++中Boss::hit方法的典型用法代码示例。如果您正苦于以下问题:C++ Boss::hit方法的具体用法?C++ Boss::hit怎么用?C++ Boss::hit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Boss的用法示例。


在下文中一共展示了Boss::hit方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: collisionDetection

void collisionDetection() {
	//Check if any bullets hit
	for (std::vector<Projectile>::iterator projectile = projectiles.begin(); projectile != projectiles.end();) {
		bool broken = false;
		for (std::vector<Enemy>::iterator enemy = enemies.begin(); enemy != enemies.end();) {
			if (isHit((*projectile).getBoundingBox(), (*enemy).getBoundingBox())) {
				enemy = enemies.erase(enemy);
				projectile = projectiles.erase(projectile);
				broken = true;
				break;
			}
			else {
				++enemy;
			}
		}
		if (!broken && isHit((*projectile).getBoundingBox(), boss.getBoundingBox())) {
			boss.hit();
			projectile = projectiles.erase(projectile);
			broken = true;
		}
		if (!broken) {
			projectile++;
		}
	}

	//Check if anything went outside the viewport
	for (std::vector<Enemy>::iterator enemy = enemies.begin(); enemy != enemies.end();) {
		if ((*enemy).getBoundingBox()[1][0] < topLeft[0]) {
			enemy = enemies.erase(enemy);
		}
		else {
			++enemy;
		}
	}
	Entity viewport = Entity();
	viewport.height = H_fen;
	viewport.width = W_fen;
	for (std::vector<Projectile>::iterator projectile = projectiles.begin(); projectile != projectiles.end();) {
		if (!isHit((*projectile).getBoundingBox(), viewport.getBoundingBox())) {
			projectile = projectiles.erase(projectile);
		}
		else {
			++projectile;
		}
	}

	//Check if the player didn't hit an enemy
	for (std::vector<Enemy>::iterator enemy = enemies.begin(); enemy != enemies.end();) {
		if (isHit(character.getBoundingBox(), (*enemy).getBoundingBox())) {
			enemy = enemies.erase(enemy);
			// Do some logic here
		}
		else {
			++enemy;
		}
	}
}
开发者ID:DustinLim,项目名称:IN4152-game,代码行数:57,代码来源:main.cpp


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