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C++ Boss::addCannon方法代码示例

本文整理汇总了C++中Boss::addCannon方法的典型用法代码示例。如果您正苦于以下问题:C++ Boss::addCannon方法的具体用法?C++ Boss::addCannon怎么用?C++ Boss::addCannon使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Boss的用法示例。


在下文中一共展示了Boss::addCannon方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: generateLevel

Scene* SceneManager::generateLevel(int levelIndex, int score)
{
	if (levelIndex == 0) {
		Director* director = Director::getInstance();

		float height = director->getWinSize().height;
		float width = director->getWinSize().width;

		// Create start scene
		ParallaxBackground* bckMenu = new ParallaxBackground();
		bckMenu->addImage("night.png", Vec2(width / 2, height / 1.3), Vec2(0.05, 0));
		bckMenu->addImage("city.png", Vec2(width / 2, height / 1.6), Vec2(0.3, 0));
		bckMenu->addImage("street.png", Vec2(width / 2, height / 2.6), Vec2(1.0, 0), true);
		bckMenu->scheduleUpdate();

		auto startScene = IntermediaryScene::create(IntermediaryScene::MENU);
		startScene->setBackground(bckMenu);

		// Create dummy player
		auto dummy = DummyPlayer::create();
		dummy->setPosition(Vec2(width / 2, 130));
		startScene->setPlayer(dummy);

		// Create music
		CocosDenshion::SimpleAudioEngine* audioEngine = CocosDenshion::SimpleAudioEngine::getInstance();
		audioEngine->playBackgroundMusic("level0.mp3", true);

		Label* playButtonLabel = Label::createWithTTF("Play", "font.ttf", 35);
		MenuItem* playButton = MenuItemLabel::create(playButtonLabel, [&](Ref* sender){SceneManager::getInstance().fillStack();});

		Label* optionsButtonLabel = Label::createWithTTF("Options", "font.ttf", 35);
		MenuItem* optionsButton = MenuItemLabel::create(optionsButtonLabel);

		Label* exitButtonLabel = Label::createWithTTF("Exit", "font.ttf", 35);
		MenuItem* exitButton = MenuItemLabel::create(exitButtonLabel, [&](Ref* sender){Director::getInstance()->end(); });

		startScene->addMenuItem(playButton);
		startScene->addMenuItem(optionsButton);
		startScene->addMenuItem(exitButton);
		startScene->createMenu();

		return startScene;
	}
	if (levelIndex == 1) {
		Director* director = Director::getInstance();

		// Create a new GameLayer
		GameLayer* firstLevelLayer = GameLayer::create();

		// Create a background
		ParallaxBackground* bckFirstLevel = new ParallaxBackground();

		float height = director->getWinSize().height;
		float width = director->getWinSize().width;

		// Create animations and bullets
		bckFirstLevel->addImage("night.png", Vec2(width / 2, height / 1.3), Vec2(0.05, 0));
		bckFirstLevel->addImage("city.png", Vec2(width / 2, height / 1.6), Vec2(0.3, 0));
		bckFirstLevel->addImage("street.png", Vec2(width / 2, height / 2.6), Vec2(1.0, 0),true);
		bckFirstLevel->scheduleUpdate();

		// Create music
		CocosDenshion::SimpleAudioEngine* audioEngine = CocosDenshion::SimpleAudioEngine::getInstance();
		audioEngine->playBackgroundMusic("level1.mp3", true);

		// Create player
		Player* hero = Player::create();
		hero->setPosition(Vec2(width / 2, 130));
		hero->setTag(PLAYER_TAG);
		hero->setScore(score);

		// Create boss
		Boss* boss = Boss::create(OBJECT_FIRSTBOSS);

		BossCannon* cannon1 = BossCannon::create(OBJECT_FIRSTBOSS_CANNON_1, OBJECT_FIRSTBOSS_CANNON_1_D, OBJECT_BOSSBULLET_LASER);
		cannon1->setPosition(Vec2(123, 105));
		cannon1->setFireMethod(1, 10, 50);

		BossCannon* cannon2 = BossCannon::create(OBJECT_FIRSTBOSS_CANNON_2, OBJECT_FIRSTBOSS_CANNON_2_D, OBJECT_BOSSBULLET_SPIKEBALL);
		cannon2->setPosition(Vec2(150, 183));
		cannon2->setFireMethod(2, 10, 50);

		BossCannon* cannon3 = BossCannon::create(OBJECT_FIRSTBOSS_CANNON_3, OBJECT_FIRSTBOSS_CANNON_3_D, OBJECT_BOSSBULLET_BALL);
		cannon3->setPosition(Vec2(59, 148));
		cannon3->setFireMethod(3, 3, 50);

		boss->addCannon(1, cannon2);
		boss->addCannon(2, cannon1);
		boss->addCannon(3, cannon3);

		// Create Interactive object factory
		InteractiveObjectFactory* mailboxFactory = InteractiveObjectFactory::create(OBJECT_MAILBOX, director->getWinSize().height * 1.6 / 800, false, MAILBOX_COLLISION_BITMASK, true, false, true);
		mailboxFactory->setPositionInterval(Vec2(height / GROUND_PERCENTAGE_FOR_BOX + 10, height / GROUND_PERCENTAGE_FOR_BOX + 10));
		mailboxFactory->setSpawnFrequency(5);
		mailboxFactory->setSpeed(Vec2(-(Director::getInstance()->getWinSize().width * 10.0 / 800), 0));

		InteractiveObjectFactory* rocketFactory = InteractiveObjectFactory::create(OBJECT_ROCKET, director->getWinSize().height * 1.6 / 800, false, ROCKET_COLLISION_BITMASK, true, false, false);
		rocketFactory->setPositionInterval(Vec2(100, height));
		rocketFactory->setSpeed(Vec2(-(Director::getInstance()->getWinSize().width * 25.0 / 800), 0));
		rocketFactory->setSpawnFrequency(20);
//.........这里部分代码省略.........
开发者ID:Totolin,项目名称:cultus-cocos2d,代码行数:101,代码来源:SceneManager.cpp


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