本文整理汇总了C++中Being::setSpeech方法的典型用法代码示例。如果您正苦于以下问题:C++ Being::setSpeech方法的具体用法?C++ Being::setSpeech怎么用?C++ Being::setSpeech使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Being
的用法示例。
在下文中一共展示了Being::setSpeech方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleGameChatMessage
void ChatHandler::handleGameChatMessage(Net::MessageIn &msg)
{
short id = msg.readInt16();
std::string chatMsg = msg.readString();
if (id == 0)
{
localChatTab->chatLog(chatMsg, BY_SERVER);
return;
}
Being *being = beingManager->findBeing(id);
std::string mes;
if (being)
{
mes = being->getName() + " : " + chatMsg;
being->setSpeech(chatMsg, SPEECH_TIME);
}
else
mes = "Unknown : " + chatMsg;
localChatTab->chatLog(mes, being == player_node ? BY_PLAYER : BY_OTHER);
}
示例2: handleMessage
void ChatHandler::handleMessage(MessageIn &msg)
{
Being *being;
std::string chatMsg;
std::string nick;
int chatMsgLength;
switch (msg.getId())
{
case SMSG_WHISPER_RESPONSE:
switch (msg.readInt8())
{
case 0x00:
// comment out since we'll local echo in chat.cpp instead, then only report failures
//localChatTab->chatLog("Whisper sent", BY_SERVER);
break;
case 0x01:
localChatTab->chatLog(_("Whisper could not be sent, user "
"is offline."), BY_SERVER);
break;
case 0x02:
localChatTab->chatLog(_("Whisper could not be sent, "
"ignored by user."), BY_SERVER);
break;
}
break;
// Received whisper
case SMSG_WHISPER:
chatMsgLength = msg.readInt16() - 28;
nick = msg.readString(24);
if (chatMsgLength <= 0)
break;
chatMsg = msg.readString(chatMsgLength);
if (nick != "Server")
{
if (player_relations.hasPermission(nick, PlayerRelation::WHISPER))
chatWindow->whisper(nick, chatMsg);
}
else
{
localChatTab->chatLog(chatMsg, BY_SERVER);
}
break;
// Received speech from being
case SMSG_BEING_CHAT: {
chatMsgLength = msg.readInt16() - 8;
being = beingManager->findBeing(msg.readInt32());
if (!being || chatMsgLength <= 0)
break;
chatMsg = msg.readString(chatMsgLength);
std::string::size_type pos = chatMsg.find(" : ", 0);
std::string sender_name = ((pos == std::string::npos)
? ""
: chatMsg.substr(0, pos));
// We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side
// effects are triggered right below for Being::IGNORE_SPEECH_FLOAT.
if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG))
localChatTab->chatLog(chatMsg, BY_OTHER);
chatMsg.erase(0, pos + 3);
trim(chatMsg);
if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT))
being->setSpeech(chatMsg, SPEECH_TIME);
break;
}
case SMSG_PLAYER_CHAT:
case SMSG_GM_CHAT: {
chatMsgLength = msg.readInt16() - 4;
if (chatMsgLength <= 0)
break;
chatMsg = msg.readString(chatMsgLength);
std::string::size_type pos = chatMsg.find(" : ", 0);
if (msg.getId() == SMSG_PLAYER_CHAT)
{
if (localChatTab) localChatTab->chatLog(chatMsg, BY_PLAYER);
if (pos != std::string::npos)
chatMsg.erase(0, pos + 3);
trim(chatMsg);
player_node->setSpeech(chatMsg, SPEECH_TIME);
}
else
{
//.........这里部分代码省略.........
示例3: handleMessage
void ChatHandler::handleMessage(MessageIn *msg)
{
Being *being;
std::string chatMsg;
std::string nick;
int chatMsgLength;
switch (msg->getId())
{
case SMSG_WHISPER_RESPONSE:
switch (msg->readInt8())
{
case 0x00:
// This is a success, so not necessary to report
//chatWindow->chatLog(_("Whisper sent"));
break;
case 0x01:
chatWindow->chatLog(_("Whisper could not be sent, user is offline."));
break;
case 0x02:
chatWindow->chatLog(_("Whisper could not be sent, ignored by user."));
break;
}
break;
// Received whisper
case SMSG_WHISPER:
chatMsgLength = msg->readInt16() - 28;
nick = msg->readString(24);
if (chatMsgLength <= 0)
break;
chatMsg = msg->readString(chatMsgLength);
if (nick != SERVER_NAME)
chatMsg = nick + " : " + chatMsg;
if (nick == SERVER_NAME)
chatWindow->chatLog(chatMsg);
else if (player_relations.hasPermission(nick,
PlayerRelation::WHISPER))
chatWindow->chatLog(chatMsg, Palette::WHISPER);
break;
// Received speech from being
case SMSG_BEING_CHAT:
{
chatMsgLength = msg->readInt16() - 8;
being = beingManager->findBeing(msg->readInt32());
if (!being || chatMsgLength <= 0)
break;
chatMsg = msg->readString(chatMsgLength);
std::string::size_type pos = chatMsg.find(" : ", 0);
std::string sender_name = ((pos == std::string::npos) ? "" :
chatMsg.substr(0, pos));
// We use getIgnorePlayer instead of ignoringPlayer here because
// ignorePlayer' side effects are triggered right below for
// Being::IGNORE_SPEECH_FLOAT.
if (player_relations.checkPermissionSilently(sender_name,
PlayerRelation::SPEECH_LOG))
chatWindow->chatLog(chatMsg, Palette::PLAYER);
chatMsg.erase(0, pos + 3);
trim(chatMsg);
if (player_relations.hasPermission(sender_name,
PlayerRelation::SPEECH_FLOAT))
being->setSpeech(chatMsg, SPEECH_TIME);
break;
}
case SMSG_PLAYER_CHAT:
case SMSG_GM_CHAT:
{
chatMsgLength = msg->readInt16() - 4;
if (chatMsgLength <= 0)
break;
chatMsg = msg->readString(chatMsgLength);
std::string::size_type pos = chatMsg.find(" : ", 0);
if (msg->getId() == SMSG_PLAYER_CHAT)
{
chatWindow->chatLog(chatMsg, Palette::CHAT);
if (pos != std::string::npos)
chatMsg.erase(0, pos + 3);
trim(chatMsg);
player_node->setSpeech(chatMsg, SPEECH_TIME);
}
else
chatWindow->chatLog(chatMsg, Palette::GM);
//.........这里部分代码省略.........