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C++ Being::GetTile方法代码示例

本文整理汇总了C++中Being::GetTile方法的典型用法代码示例。如果您正苦于以下问题:C++ Being::GetTile方法的具体用法?C++ Being::GetTile怎么用?C++ Being::GetTile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Being的用法示例。


在下文中一共展示了Being::GetTile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Draw

void GraphicsMap::Draw()
{
	ScreenGame->clear();
	// First draw the map objects onto the graphical map
	for (int x = 0; x < MapWidth; x++)
		for (int y = 0; y < MapHeight; y++)
			{
				if (FOVMap.map[x][y])
					DrawDisplayTile(x, y, ToDraw->GetMapCell(x,y)->GetTile(), ScreenGame);
				else
					DrawDisplayTile(x, y, DisplayTile(' ', TCODColor::black, TCODColor::black), ScreenGame);
			}

	// Draw the items to the graphical map
	for (unsigned int i = 0; i < (ToDraw->Items.size()); i++)
	{
		// Get the item from the map
		Item* itm = ToDraw->Items[i];
		// If it's in the FOV, draw it
		if (FOVMap.map[itm->GetX()][itm->GetY()])
			DrawDisplayTile(itm->GetX(), itm->GetY(), itm->GetTile(), ScreenGame);
		else
			DrawDisplayTile(itm->GetX(), itm->GetY(), DisplayTile(' ', TCODColor::black, TCODColor::black), ScreenGame);
	}
	
	// Draw the beings to the graphical map
	for (unsigned int i = 0; i < (ToDraw->Beings.size()); i++)
	{
		// Get the being from the map
		Being* b = ToDraw->Beings[i];
		if (FOVMap.map[b->GetX()][b->GetY()])
			DrawDisplayTile(b->GetX(), b->GetY(), b->GetTile(), ScreenGame);
		else
			DrawDisplayTile(b->GetX(), b->GetY(), DisplayTile(' ', TCODColor::black, TCODColor::black), ScreenGame);
	}
}
开发者ID:Jdc1197,项目名称:artificer,代码行数:36,代码来源:GraphicsMap.cpp


注:本文中的Being::GetTile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。