本文整理汇总了C++中Being::isTalking方法的典型用法代码示例。如果您正苦于以下问题:C++ Being::isTalking方法的具体用法?C++ Being::isTalking怎么用?C++ Being::isTalking使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Being
的用法示例。
在下文中一共展示了Being::isTalking方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handle_mouse
void handle_mouse(Event *evt)
{
if (!mapEngine->mapLoaded())
return;
Point camPos = graphicsEngine->getCamera()->getPosition();
Point pos;
pos.x = evt->x + camPos.x;
pos.y = evt->y + camPos.y + mapEngine->getTileHeight();
// left mouse button has finished being pressed
if (evt->button == SDL_BUTTON_LEFT && evt->type == 1)
{
// check user clicked on map
Node *node = graphicsEngine->getNode(pos.x, pos.y);
if (node)
{
// show name if player/NPC is clicked
Being *being = beingManager->findBeing(node->getName());
if (being)
{
// toggle being name
being->toggleName();
if (being->isNPC() && withinReach(being->getPosition(), player->getSelectedCharacter()->getPosition()) && !being->isTalking())
{
Packet *p = new Packet(PGMSG_NPC_START_TALK);
p->setInteger(being->getId());
networkManager->sendPacket(p);
}
return;
}
Point pt = mapEngine->convertPixelToTile(pos.x, pos.y);
if (mapEngine->blocked(pt))
return;
// send move message
Packet *p = new Packet(PGMSG_PLAYER_MOVE);
p->setInteger(pt.x);
p->setInteger(pt.y);
networkManager->sendPacket(p);
//logger->logDebug("Sending move request");
// save destination for later
player->getSelectedCharacter()->saveDestination(pt);
}
}
if (evt->button == 0)
{
if (!interfaceManager->getMouse()->cursor)
return;
// pos.x += mapEngine->getTileWidth() >> 1;
int mapWidth = mapEngine->getWidth() * mapEngine->getTileWidth();
int mapHeight = mapEngine->getHeight() * mapEngine->getTileHeight();
if (pos.x > mapWidth || -pos.x > mapWidth)
return;
if (pos.y > mapHeight || pos.y < 0)
return;
Point tilePos = mapEngine->convertPixelToTile(pos.x, pos.y);
if (tilePos.x < 0 || tilePos.y < 0)
return;
if (tilePos.x == interfaceManager->getMouse()->cursorPos.x && tilePos.y == interfaceManager->getMouse()->cursorPos.y)
return;
interfaceManager->getMouse()->cursorPos = tilePos;
Point screenPos;
screenPos.x = 0.5 * (tilePos.x - tilePos.y) * mapEngine->getTileWidth();
screenPos.y = 0.5 * (tilePos.x + tilePos.y) * mapEngine->getTileHeight();
interfaceManager->getMouse()->cursor->moveNode(&screenPos);
}
}