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C++ Being::setName方法代码示例

本文整理汇总了C++中Being::setName方法的典型用法代码示例。如果您正苦于以下问题:C++ Being::setName方法的具体用法?C++ Being::setName怎么用?C++ Being::setName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Being的用法示例。


在下文中一共展示了Being::setName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleBeingEnterMessage

void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
{
    int type = msg.readInt8();
    int id = msg.readInt16();
    Being::Action action = (Being::Action)msg.readInt8();
    int px = msg.readInt16();
    int py = msg.readInt16();
    BeingDirection direction = (BeingDirection)msg.readInt8();
    Being *being;

    if (!Game::instance()->getCurrentMap()->containsPixel(px, py))
    {
        logger->log("Warning: Received GPMSG_BEING_ENTER for being id %i "
                    "with position outside the map boundaries "
                    "(x = %i, y = %i)", id, px, py);
        return;
    }

    switch (type)
    {
        case OBJECT_CHARACTER:
        {
            std::string name = msg.readString();
            if (player_node->getName() == name)
            {
                being = player_node;
                being->setId(id);
            }
            else
            {
                being = actorSpriteManager->createBeing(id,
                                                    ActorSprite::PLAYER, 0);
                being->setName(name);
            }
            int hs = msg.readInt8(), hc = msg.readInt8();
            being->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc));
            being->setGender(msg.readInt8() == GENDER_MALE ?
                             GENDER_MALE : GENDER_FEMALE);
            handleLooks(being, msg);
        } break;

        case OBJECT_MONSTER:
        case OBJECT_NPC:
        {
            int subtype = msg.readInt16();
            being = actorSpriteManager->createBeing(id, type == OBJECT_MONSTER
                           ? ActorSprite::MONSTER : ActorSprite::NPC, subtype);
            std::string name = msg.readString();
            if (name.length() > 0) being->setName(name);
        } break;

        default:
            return;
    }

    being->setPosition(px, py);
    being->setDestination(px, py);
    being->setDirection(direction);
    being->setAction(action);
}
开发者ID:mobilehub,项目名称:mana,代码行数:60,代码来源:beinghandler.cpp


注:本文中的Being::setName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。