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C++ Being::setMoveSpeed方法代码示例

本文整理汇总了C++中Being::setMoveSpeed方法的典型用法代码示例。如果您正苦于以下问题:C++ Being::setMoveSpeed方法的具体用法?C++ Being::setMoveSpeed怎么用?C++ Being::setMoveSpeed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Being的用法示例。


在下文中一共展示了Being::setMoveSpeed方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleBeingsMoveMessage

void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
{
    while (msg.getUnreadLength())
    {
        int id = msg.readInt16();
        int flags = msg.readInt8();
        Being *being = actorSpriteManager->findBeing(id);
        int sx = 0, sy = 0, dx = 0, dy = 0, speed = 0;

        if ((!flags & (MOVING_POSITION | MOVING_DESTINATION)))
            continue;

        if (flags & MOVING_POSITION)
        {
            sx = msg.readInt16();
            sy = msg.readInt16();
        }

        if (flags & MOVING_DESTINATION)
        {
            dx = msg.readInt16();
            dy = msg.readInt16();
            speed = msg.readInt8();
        }

        if (!being)
            continue;

        if (speed)
        {
           /*
            * The being's speed is transfered in tiles per second * 10
            * to keep it transferable in a Byte.
            * We set it back to tiles per second and in a float.
            */
            float speedTilesSeconds = (float) speed / 10;
            being->setMoveSpeed(Vector(speedTilesSeconds, speedTilesSeconds,
                                       0));
        }

        // Ignore messages from the server for the local player
        if (being == player_node)
            continue;

        // If the position differs too much from the actual one, we resync
        // the being position
        if (flags & MOVING_POSITION)
        {
            if (!being->getMap()->containsPixel(sx, sy))
            {
                logger->log("Warning: Received GPMSG_BEINGS_MOVE for being id "
                            "%i with position outside the map boundaries "
                            "(x = %i, y = %i)", id, sx, sy);
                continue;
            }

            Vector serverPos(sx, sy);
            if (serverPos.length()
                - being->getPosition().length() > POSITION_DIFF_TOLERANCE)
                being->setPosition(serverPos);
        }

        if (flags & MOVING_DESTINATION)
        {
            if (!being->getMap()->containsPixel(dx, dy))
            {
                logger->log("Warning: Received GPMSG_BEINGS_MOVE for being id "
                            "%i with destination outside the map boundaries "
                            "(x = %i, y = %i)", id, dx, dy);
                continue;
            }

            being->setDestination(dx, dy);
        }
    }
}
开发者ID:mobilehub,项目名称:mana,代码行数:76,代码来源:beinghandler.cpp


注:本文中的Being::setMoveSpeed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。