本文整理汇总了C++中BattleGround::GetQueueType方法的典型用法代码示例。如果您正苦于以下问题:C++ BattleGround::GetQueueType方法的具体用法?C++ BattleGround::GetQueueType怎么用?C++ BattleGround::GetQueueType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BattleGround
的用法示例。
在下文中一共展示了BattleGround::GetQueueType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Execute
bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
Player* plr = objmgr.GetPlayer( m_PlayerGuid );
if (!plr)
// player logged off (we should do nothing, he is correctly removed from queue in another procedure)
return true;
BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID);
if (!bg)
return true;
sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID);
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID());
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{
// check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems
BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].find(m_PlayerGuid);
if (qMapItr != sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
{
plr->RemoveBattleGroundQueueId(bgQueueTypeId);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgQueueTypeId, bg->GetQueueType());
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, m_PlayersTeam, queueSlot, STATUS_NONE, 0, 0);
plr->GetSession()->SendPacket(&data);
}
}
else
sLog.outDebug("Battleground: Player was already removed from queue");
//event will be deleted
return true;
}