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C++ BattleGround::AddPlayerToResurrectQueue方法代码示例

本文整理汇总了C++中BattleGround::AddPlayerToResurrectQueue方法的典型用法代码示例。如果您正苦于以下问题:C++ BattleGround::AddPlayerToResurrectQueue方法的具体用法?C++ BattleGround::AddPlayerToResurrectQueue怎么用?C++ BattleGround::AddPlayerToResurrectQueue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BattleGround的用法示例。


在下文中一共展示了BattleGround::AddPlayerToResurrectQueue方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleAreaSpiritHealerQueueOpcode

void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");

    BattleGround *bg = _player->GetBattleGround();

    uint64 guid;
    recv_data >> guid;

    Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
    if (!unit)
        return;

    if (!unit->isSpiritService())                            // it's not spirit service
        return;

    if (bg)
{
        bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
	}
	else
    {  // Wintergrasp Hack till 3.2 and it's implemented as BG
        if (GetPlayer()->GetZoneId() == 4197)
        {
            OutdoorPvPWG *pvpWG = (OutdoorPvPWG*)sOutdoorPvPMgr.GetOutdoorPvPToZoneId(4197);
            if (pvpWG && pvpWG->isWarTime())
                pvpWG->AddPlayerToResurrectQueue(guid, _player->GetGUID());
        }
    }
}
开发者ID:VenT,项目名称:wow,代码行数:30,代码来源:BattleGroundHandler.cpp

示例2: HandleGossipHelloOpcode

void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
{
    sLog.outDebug(  "WORLD: Received CMSG_GOSSIP_HELLO" );

    uint64 guid;
    recv_data >> guid;

    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
    if (!unit)
    {
        sLog.outDebug( "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
        return;
    }

    // remove fake death
    if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    // Playerbot mod
    if(unit->isBotGiver())
    {
        GetPlayer()->TalkedToCreature(unit->GetEntry(),unit->GetGUID());
        unit->prepareGossipMenu(GetPlayer(),GOSSIP_OPTION_BOT);
        unit->sendPreparedGossip(GetPlayer());
        unit->StopMoving();
    }
    else if( unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
    {
        unit->StopMoving();
    }

    // If spiritguide, no need for gossip menu, just put player into resurrect queue
    if (unit->isSpiritGuide())
    {
        BattleGround *bg = _player->GetBattleGround();
        if(bg)
        {
            bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
            sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
            return;
        }
    }

    if(!Script->GossipHello( _player, unit ))
    {
        _player->TalkedToCreature(unit->GetEntry(),unit->GetGUID());
        unit->prepareGossipMenu(_player);
        unit->sendPreparedGossip(_player);
    }
}
开发者ID:mbb1978,项目名称:mangos,代码行数:50,代码来源:NPCHandler.cpp

示例3: HandleAreaSpiritHealerQueueOpcode

void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
{
    sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");

    CHECK_PACKET_SIZE(recv_data, 8);

    if(!_player->InBattleGround())
        return;

    BattleGround *bg = _player->GetBattleGround();
    if(!bg)
        return;

    uint64 guid;
    recv_data >> guid;

    bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:18,代码来源:BattleGroundHandler.cpp

示例4: HandleAreaSpiritHealerQueueOpcode

void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
{
    sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");

    CHECK_PACKET_SIZE(recv_data, 8);

    BattleGround *bg = _player->GetBattleGround();
    if(!bg)
        return;

    uint64 guid;
    recv_data >> guid;

    Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
    if(!unit)
        return;

    if(!unit->isSpiritService())                            // it's not spirit service
        return;

    bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:22,代码来源:BattleGroundHandler.cpp


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