本文整理汇总了C++中AudioContext::suspendIfNeeded方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioContext::suspendIfNeeded方法的具体用法?C++ AudioContext::suspendIfNeeded怎么用?C++ AudioContext::suspendIfNeeded使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioContext
的用法示例。
在下文中一共展示了AudioContext::suspendIfNeeded方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: create
AbstractAudioContext* AudioContext::create(Document& document, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
if (s_hardwareContextCount >= MaxHardwareContexts) {
exceptionState.throwDOMException(
NotSupportedError,
ExceptionMessages::indexExceedsMaximumBound(
"number of hardware contexts",
s_hardwareContextCount,
MaxHardwareContexts));
return nullptr;
}
AudioContext* audioContext = new AudioContext(document);
audioContext->suspendIfNeeded();
// This starts the audio thread. The destination node's
// provideInput() method will now be called repeatedly to render
// audio. Each time provideInput() is called, a portion of the
// audio stream is rendered. Let's call this time period a "render
// quantum". NOTE: for now AudioContext does not need an explicit
// startRendering() call from JavaScript. We may want to consider
// requiring it for symmetry with OfflineAudioContext.
audioContext->startRendering();
++s_hardwareContextCount;
#if DEBUG_AUDIONODE_REFERENCES
fprintf(stderr, "%p: AudioContext::AudioContext(): %u #%u\n",
audioContext, audioContext->m_contextId, s_hardwareContextCount);
#endif
return audioContext;
}
示例2: create
AudioContext* AudioContext::create(Document& document, ExceptionState& exceptionState)
{
ASSERT(isMainThread());
if (s_hardwareContextCount >= MaxHardwareContexts) {
exceptionState.throwDOMException(
NotSupportedError,
ExceptionMessages::indexExceedsMaximumBound(
"number of hardware contexts",
s_hardwareContextCount,
MaxHardwareContexts));
return nullptr;
}
AudioContext* audioContext = new AudioContext(&document);
audioContext->suspendIfNeeded();
return audioContext;
}