当前位置: 首页>>代码示例>>C++>>正文


C++ AudioContext::suspendIfNeeded方法代码示例

本文整理汇总了C++中AudioContext::suspendIfNeeded方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioContext::suspendIfNeeded方法的具体用法?C++ AudioContext::suspendIfNeeded怎么用?C++ AudioContext::suspendIfNeeded使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AudioContext的用法示例。


在下文中一共展示了AudioContext::suspendIfNeeded方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: create

AbstractAudioContext* AudioContext::create(Document& document, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    if (s_hardwareContextCount >= MaxHardwareContexts) {
        exceptionState.throwDOMException(
            NotSupportedError,
            ExceptionMessages::indexExceedsMaximumBound(
                "number of hardware contexts",
                s_hardwareContextCount,
                MaxHardwareContexts));
        return nullptr;
    }

    AudioContext* audioContext = new AudioContext(document);
    audioContext->suspendIfNeeded();

    // This starts the audio thread. The destination node's
    // provideInput() method will now be called repeatedly to render
    // audio.  Each time provideInput() is called, a portion of the
    // audio stream is rendered. Let's call this time period a "render
    // quantum". NOTE: for now AudioContext does not need an explicit
    // startRendering() call from JavaScript.  We may want to consider
    // requiring it for symmetry with OfflineAudioContext.
    audioContext->startRendering();
    ++s_hardwareContextCount;
#if DEBUG_AUDIONODE_REFERENCES
    fprintf(stderr, "%p: AudioContext::AudioContext(): %u #%u\n",
        audioContext, audioContext->m_contextId, s_hardwareContextCount);
#endif

    return audioContext;
}
开发者ID:dstockwell,项目名称:blink,代码行数:32,代码来源:AudioContext.cpp

示例2: create

AudioContext* AudioContext::create(Document& document, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    if (s_hardwareContextCount >= MaxHardwareContexts) {
        exceptionState.throwDOMException(
            NotSupportedError,
            ExceptionMessages::indexExceedsMaximumBound(
                "number of hardware contexts",
                s_hardwareContextCount,
                MaxHardwareContexts));
        return nullptr;
    }

    AudioContext* audioContext = new AudioContext(&document);
    audioContext->suspendIfNeeded();
    return audioContext;
}
开发者ID:kingysu,项目名称:blink-crosswalk,代码行数:17,代码来源:AudioContext.cpp


注:本文中的AudioContext::suspendIfNeeded方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。