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C++ AudioContext::createBuffer方法代码示例

本文整理汇总了C++中AudioContext::createBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioContext::createBuffer方法的具体用法?C++ AudioContext::createBuffer怎么用?C++ AudioContext::createBuffer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AudioContext的用法示例。


在下文中一共展示了AudioContext::createBuffer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: throwError

v8::Handle<v8::Value> V8AudioContext::createBufferCallback(const v8::Arguments& args)
{
    if (args.Length() < 2)
        return throwError("Not enough arguments", V8Proxy::SyntaxError);

    AudioContext* audioContext = toNative(args.Holder());
    ASSERT(audioContext);

    v8::Handle<v8::Value> arg = args[0];
    
    // AudioBuffer createBuffer(in ArrayBuffer buffer, in boolean mixToMono);
    if (V8ArrayBuffer::HasInstance(arg)) {
        v8::Handle<v8::Object> object = v8::Handle<v8::Object>::Cast(arg);
        ArrayBuffer* arrayBuffer = V8ArrayBuffer::toNative(object);
        ASSERT(arrayBuffer);

        if (arrayBuffer) {
            bool mixToMono = args[1]->ToBoolean()->Value();

            RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(arrayBuffer, mixToMono);
            if (!audioBuffer.get())
                return throwError("Error decoding audio file data", V8Proxy::SyntaxError);

            return toV8(audioBuffer.get());
        }
        
        return v8::Undefined();
    }
    
    // AudioBuffer createBuffer(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
    if (args.Length() < 3)
        return throwError("Not enough arguments", V8Proxy::SyntaxError);

    bool ok = false;
    
    int32_t numberOfChannels = toInt32(args[0], ok);
    if (!ok || numberOfChannels <= 0 || numberOfChannels > 10)
        return throwError("Invalid number of channels", V8Proxy::SyntaxError);
    
    int32_t numberOfFrames = toInt32(args[1], ok);
    if (!ok || numberOfFrames <= 0)
        return throwError("Invalid number of frames", V8Proxy::SyntaxError);
    
    float sampleRate = toFloat(args[2]);
    
    RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(numberOfChannels, numberOfFrames, sampleRate);
    if (!audioBuffer.get())
        return throwError("Error creating AudioBuffer", V8Proxy::SyntaxError);

    return toV8(audioBuffer.get());
}
开发者ID:1833183060,项目名称:wke,代码行数:51,代码来源:V8AudioContextCustom.cpp

示例2: createBuffer

JSValue JSAudioContext::createBuffer(ExecState* exec)
{
    if (exec->argumentCount() < 2)
        return throwError(exec, createSyntaxError(exec, "Not enough arguments"));

    AudioContext* audioContext = static_cast<AudioContext*>(impl());
    ASSERT(audioContext);

    // AudioBuffer createBuffer(in ArrayBuffer buffer, in boolean mixToMono);
    JSValue val = exec->argument(0);
    if (val.inherits(&JSArrayBuffer::s_info)) {
        ArrayBuffer* arrayBuffer = toArrayBuffer(val);
        ASSERT(arrayBuffer);
        if (arrayBuffer) {
            bool mixToMono = exec->argument(1).toBoolean(exec);

            RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(arrayBuffer, mixToMono);
            if (!audioBuffer.get())
                return throwError(exec, createSyntaxError(exec, "Error decoding audio file data"));

            return toJS(exec, globalObject(), audioBuffer.get());
        }

        return jsUndefined();
    }
    
    // AudioBuffer createBuffer(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
    if (exec->argumentCount() < 3)
        return throwError(exec, createSyntaxError(exec, "Not enough arguments"));
    
    int32_t numberOfChannels = exec->argument(0).toInt32(exec);
    int32_t numberOfFrames = exec->argument(1).toInt32(exec);
    float sampleRate = exec->argument(2).toFloat(exec);

    if (numberOfChannels <= 0 || numberOfChannels > 10)
        return throwError(exec, createSyntaxError(exec, "Invalid number of channels"));

    if (numberOfFrames <= 0)
        return throwError(exec, createSyntaxError(exec, "Invalid number of frames"));

    if (sampleRate <= 0)
        return throwError(exec, createSyntaxError(exec, "Invalid sample rate"));

    RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(numberOfChannels, numberOfFrames, sampleRate);
    if (!audioBuffer.get())
        return throwError(exec, createSyntaxError(exec, "Error creating AudioBuffer"));

    return toJS(exec, globalObject(), audioBuffer.get());
}
开发者ID:Treeeater,项目名称:WebPermission,代码行数:49,代码来源:JSAudioContextCustom.cpp


注:本文中的AudioContext::createBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。