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C++ AnimationPlayer::seek方法代码示例

本文整理汇总了C++中AnimationPlayer::seek方法的典型用法代码示例。如果您正苦于以下问题:C++ AnimationPlayer::seek方法的具体用法?C++ AnimationPlayer::seek怎么用?C++ AnimationPlayer::seek使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AnimationPlayer的用法示例。


在下文中一共展示了AnimationPlayer::seek方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _process_graph


//.........这里部分代码省略.........
			src_blendsw[i] = 1.0; //by default all go to 1 for the root input
		}
	}

	//process

	{

		if (started) {
			//if started, seek
			root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, NULL, &state, 0, true, Vector<StringName>());
			started = false;
		}

		root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, NULL, &state, p_delta, false, Vector<StringName>());
	}

	if (!state.valid) {
		return; //state is not valid. do nothing.
	}
	//apply value/transform/bezier blends to track caches and execute method/audio/animation tracks

	{

		bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();

		for (List<AnimationNode::AnimationState>::Element *E = state.animation_states.front(); E; E = E->next()) {

			const AnimationNode::AnimationState &as = E->get();

			Ref<Animation> a = as.animation;
			float time = as.time;
			float delta = as.delta;
			bool seeked = as.seeked;

			for (int i = 0; i < a->get_track_count(); i++) {

				NodePath path = a->track_get_path(i);
				TrackCache *track = track_cache[path];
				if (track->type != a->track_get_type(i)) {
					continue; //may happen should not
				}

				track->root_motion = root_motion_track == path;

				ERR_CONTINUE(!state.track_map.has(path));
				int blend_idx = state.track_map[path];

				ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);

				float blend = (*as.track_blends)[blend_idx];

				if (blend < CMP_EPSILON)
					continue; //nothing to blend

				switch (track->type) {

					case Animation::TYPE_TRANSFORM: {

						TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);

						if (t->process_pass != process_pass) {

							t->process_pass = process_pass;
							t->loc = Vector3();
							t->rot = Quat();
开发者ID:bigscorpions,项目名称:godot,代码行数:67,代码来源:animation_tree.cpp


注:本文中的AnimationPlayer::seek方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。