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C++ AnimationPlayer::play方法代码示例

本文整理汇总了C++中AnimationPlayer::play方法的典型用法代码示例。如果您正苦于以下问题:C++ AnimationPlayer::play方法的具体用法?C++ AnimationPlayer::play怎么用?C++ AnimationPlayer::play使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AnimationPlayer的用法示例。


在下文中一共展示了AnimationPlayer::play方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _process_graph

void AnimationTree::_process_graph(float p_delta) {

	_update_properties(); //if properties need updating, update them

	//check all tracks, see if they need modification

	root_motion_transform = Transform();

	if (!root.is_valid()) {
		ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
		set_active(false);
		cache_valid = false;
		return;
	}

	if (!has_node(animation_player)) {
		ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback");
		set_active(false);
		cache_valid = false;
		return;
	}

	AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));

	ObjectID current_animation_player = 0;

	if (player) {
		current_animation_player = player->get_instance_id();
	}

	if (last_animation_player != current_animation_player) {

		if (last_animation_player) {
			Object *old_player = ObjectDB::get_instance(last_animation_player);
			if (old_player) {
				old_player->disconnect("caches_cleared", this, "_clear_caches");
			}
		}

		if (player) {
			player->connect("caches_cleared", this, "_clear_caches");
		}

		last_animation_player = current_animation_player;
	}

	if (!player) {
		ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
		set_active(false);
		cache_valid = false;
		return;
	}

	if (!cache_valid) {
		if (!_update_caches(player)) {
			return;
		}
	}

	{ //setup

		process_pass++;

		state.valid = true;
		state.invalid_reasons = "";
		state.animation_states.clear(); //will need to be re-created
		state.valid = true;
		state.player = player;
		state.last_pass = process_pass;
		state.tree = this;

		// root source blends

		root->blends.resize(state.track_count);
		float *src_blendsw = root->blends.ptrw();
		for (int i = 0; i < state.track_count; i++) {
			src_blendsw[i] = 1.0; //by default all go to 1 for the root input
		}
	}

	//process

	{

		if (started) {
			//if started, seek
			root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, NULL, &state, 0, true, Vector<StringName>());
			started = false;
		}

		root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, NULL, &state, p_delta, false, Vector<StringName>());
	}

	if (!state.valid) {
		return; //state is not valid. do nothing.
	}
	//apply value/transform/bezier blends to track caches and execute method/audio/animation tracks

	{

//.........这里部分代码省略.........
开发者ID:bigscorpions,项目名称:godot,代码行数:101,代码来源:animation_tree.cpp


注:本文中的AnimationPlayer::play方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。