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C++ AI::PlacePieces方法代码示例

本文整理汇总了C++中AI::PlacePieces方法的典型用法代码示例。如果您正苦于以下问题:C++ AI::PlacePieces方法的具体用法?C++ AI::PlacePieces怎么用?C++ AI::PlacePieces使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AI的用法示例。


在下文中一共展示了AI::PlacePieces方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PlayGame

//Finish later
GameResult UI::PlayGame() {
	//create two grids: Player & enemy
	Channel<MoveResult> *mr = new Channel<MoveResult>();
	Channel<Coordinate> *cs = new Channel<Coordinate>();
	UserPlayer cup = UserPlayer(mr, cs);
	CurrentGame.SetP1(&cup);
	cup.setPlayerBoard(CurrentGame.GetP1Board());
	AI ccai = AI(CAI);
	ccai.setPlayerBoard(CurrentGame.GetP2Board());
	ccai.PlacePieces();
	CurrentGame.SetP2(&ccai);
	initscr();
	WINDOW *PlayerBoard = newwin(23, 24, 1, 1);
	WINDOW *AIBoard = newwin(23, 24, 1, 50);
	WINDOW *EntryArea = newwin(7, 20, 8, 26);
	SetColor(PlayerBoard, 1, COLOR_WHITE, COLOR_BLACK);
	SetColor(AIBoard, 1, COLOR_WHITE, COLOR_BLACK);
	SetColor(PlayerBoard, 2, COLOR_RED, COLOR_BLACK);
	SetColor(AIBoard, 2, COLOR_RED, COLOR_BLACK);

	noecho();
	//cbreak();
	curs_set(0);
	UserPlayer up;
	keypad(stdscr, TRUE);
	std::thread cg(&Game::PlayGame, &CurrentGame);
	while (true) {
		MoveResult tmp;
		mr->get(tmp,false);
		clear();
		wclear(PlayerBoard);
		wclear(AIBoard);
		wclear(EntryArea);
		mvwprintw(EntryArea, 3, 1, "       <-P:E->");
		wborder(PlayerBoard, '|', '|', '-', '-', '+', '+', '+', '+');
		wborder(AIBoard, '|', '|', '-', '-', '+', '+', '+', '+');
		wborder(EntryArea, '|', '|', '-', '-', '+', '+', '+', '+');
		//render playerboard
		mvwprintw(PlayerBoard, 1, 4, "A B C D E F G H I J");
		for (int i = 0; i < 22; i += 2) {
			SetColor(PlayerBoard, 2);
			string gletter = std::to_string(i / 2);
			SetColor(PlayerBoard, 2);
			mvwprintw(PlayerBoard, i + 3, 4, "0 0 0 0 0 0 0 0 0 0");
			SetColor(PlayerBoard, 1);
			if (i % 2 == 0) {
				SetColor(PlayerBoard, 1);
				mvwprintw(PlayerBoard, i + 3, 1, gletter.c_str());
			}
		}
		//render ai board
		mvwprintw(AIBoard, 1, 4, "A B C D E F G H I J");
		for (int i = 0; i < 22; i += 2) {
			SetColor(AIBoard, 2);
			string gletter = std::to_string(i / 2);
			SetColor(AIBoard, 2);
			mvwprintw(AIBoard, i + 3, 4, "0 0 0 0 0 0 0 0 0 0");
			SetColor(AIBoard, 1);
			if (i % 2 == 0) {
				SetColor(AIBoard, 1);
				mvwprintw(AIBoard, i + 3, 1, gletter.c_str());
			}
		}
		RenderToGrid(PlayerBoard, CurrentGame.GetP1Board()->Hits);
		RenderToGrid(AIBoard, CurrentGame.GetP2Board()->Hits);
		//
		refresh();
		wrefresh(PlayerBoard);
		wrefresh(AIBoard);
		wrefresh(EntryArea);
		MoveResult cmr;
		while (true) {
			char ychar = getchar();
			while (ychar < 'a' || ychar > 'j') {
				ychar = getchar();
			}
			mvwprintw(EntryArea, 1, 2, &ychar);
			wrefresh(EntryArea);
			int y = ychar - 'a';

			char xchar = getchar();
			while (xchar < '0' || xchar > '9') {
				xchar = getchar();
			}
			mvwprintw(EntryArea, 1, 3, &xchar);
			wrefresh(EntryArea);
			int x = xchar - '0';
			cs->put(Coordinate{ x,y });
			mr->get(cmr);
			if (cmr == InvalidMove) {
				mvwprintw(EntryArea, 1, 2, "IM");
				continue;
			}
			if (cmr == Hit) {
				mvwprintw(EntryArea, 2, 2, "HIT");
			}
			else if (cmr == Miss) {
				mvwprintw(EntryArea, 2, 2, "MISS");
			}
//.........这里部分代码省略.........
开发者ID:vibbix,项目名称:BattleShip,代码行数:101,代码来源:UI.cpp


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