本文整理汇总了C++中ABrush::IsStaticBrush方法的典型用法代码示例。如果您正苦于以下问题:C++ ABrush::IsStaticBrush方法的具体用法?C++ ABrush::IsStaticBrush怎么用?C++ ABrush::IsStaticBrush使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ABrush
的用法示例。
在下文中一共展示了ABrush::IsStaticBrush方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
/**
* Iterates to next suitable actor.
*/
void operator++()
{
bool FoundSuitableActor = false;
while( !ReachedEnd && !FoundSuitableActor )
{
if( ++ActorIndex >= World->GetCurrentLevel()->Actors.Num() )
{
ReachedEnd = true;
}
else
{
//@todo locked levels - should we skip brushes contained by locked levels?
ABrush* Brush = Cast<ABrush>(World->GetCurrentLevel()->Actors[ActorIndex]);
FoundSuitableActor = Brush && Brush->IsStaticBrush();
}
}
}
示例2: EndModify
bool FModeTool_GeometryModify::EndModify()
{
// Let the modifier finish up.
if( CurrentModifier != NULL )
{
FEdModeGeometry* mode = ((FEdModeGeometry*)GEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Geometry));
// Update the source data to match the current geometry data.
mode->SendToSource();
// Make sure the source data has remained viable.
if( mode->FinalizeSourceData() )
{
// If the source data was modified, reconstruct the geometry data to reflect that.
mode->GetFromSource();
}
CurrentModifier->EndModify();
// Update internals.
for( FEdModeGeometry::TGeomObjectIterator Itor( mode->GeomObjectItor() ) ; Itor ; ++Itor )
{
FGeomObject* go = *Itor;
go->ComputeData();
FBSPOps::bspUnlinkPolys( go->GetActualBrush()->Brush );
// If geometry was actually changed, call PostEditBrush
if(bGeomModified)
{
ABrush* Brush = go->GetActualBrush();
if(Brush)
{
if(!Brush->IsStaticBrush())
{
FBSPOps::csgPrepMovingBrush(Brush);
}
}
bGeomModified = false;
}
}
}
return 1;
}