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C++ ABrush::GetBrushBuilder方法代码示例

本文整理汇总了C++中ABrush::GetBrushBuilder方法的典型用法代码示例。如果您正苦于以下问题:C++ ABrush::GetBrushBuilder方法的具体用法?C++ ABrush::GetBrushBuilder怎么用?C++ ABrush::GetBrushBuilder使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ABrush的用法示例。


在下文中一共展示了ABrush::GetBrushBuilder方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: NSLOCTEXT

/**
 * Adds a brush to the list of CSG brushes in the level, using a CSG operation.
 *
 * @return		A newly-created copy of the brush.
 */
ABrush*	FBSPOps::csgAddOperation( ABrush* Actor, uint32 PolyFlags, EBrushType BrushType)
{
	check(Actor);
	check(Actor->BrushComponent);
	check(Actor->Brush);
	check(Actor->Brush->Polys);
	check(Actor->GetWorld());

	// Can't do this if brush has no polys. 
	if( !Actor->Brush->Polys->Element.Num() )
		return NULL;

	// Spawn a new actor for the brush.

	ABrush* Result  = Actor->GetWorld()->SpawnBrush();
	Result->SetNotForClientOrServer();

	// Duplicate the brush.
	csgCopyBrush
	(
		Result,
		Actor,
		PolyFlags,
		RF_Transactional,
		0,
		true
	);
	check(Result->Brush);

	if( Result->GetBrushBuilder() )
	{
		Result->SetActorLabel( FText::Format( NSLOCTEXT("BSPBrushOps", "BrushName", "{0} Brush"), FText::FromString( Result->GetBrushBuilder()->GetClass()->GetDescription() ) ).ToString() );
	}
	// Assign the default material to the brush's polys.
	for( int32 i=0; i<Result->Brush->Polys->Element.Num(); i++ )
	{
		FPoly& CurrentPoly = Result->Brush->Polys->Element[i];
		if ( !CurrentPoly.Material )
		{
			CurrentPoly.Material = UMaterial::GetDefaultMaterial(MD_Surface);
		}
	}

	// Set add-info.
	Result->BrushType = BrushType;

	Result->ReregisterAllComponents();

	return Result;
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:55,代码来源:BSPOps.cpp


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