本文整理匯總了Python中graph_tool.Graph.clear_edges方法的典型用法代碼示例。如果您正苦於以下問題:Python Graph.clear_edges方法的具體用法?Python Graph.clear_edges怎麽用?Python Graph.clear_edges使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類graph_tool.Graph
的用法示例。
在下文中一共展示了Graph.clear_edges方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: edges_to_directed_tree
# 需要導入模塊: from graph_tool import Graph [as 別名]
# 或者: from graph_tool.Graph import clear_edges [as 別名]
def edges_to_directed_tree(g, root, edges):
t = Graph(directed=False)
for _ in range(g.num_vertices()):
t.add_vertex()
for u, v in edges:
t.add_edge(u, v)
vis = EdgeCollectorVisitor()
bfs_search(t, source=root, visitor=vis)
t.clear_edges()
t.set_directed(True)
for u, v in vis.edges:
t.add_edge(u, v)
return filter_nodes_by_edges(t, edges)
示例2: BoardGraphGraphtool
# 需要導入模塊: from graph_tool import Graph [as 別名]
# 或者: from graph_tool.Graph import clear_edges [as 別名]
class BoardGraphGraphtool(BoardGraphBase):
def __init__(self, number_of_vertices, graph_type):
super().__init__(number_of_vertices, graph_type)
# Graph tool creates directed multigraph by default.
self._graph = Graph()
self._graph.add_vertex(number_of_vertices)
self._graph.vertex_properties["cell"] = self._graph.new_vertex_property(
"object", number_of_vertices * [BoardCell()]
)
self._graph.edge_properties["direction"
] = self._graph.new_edge_property("object")
self._graph.edge_properties["weight"
] = self._graph.new_edge_property("int")
def __getitem__(self, position):
return self._graph.vp.cell[self._graph.vertex(position)]
def __setitem__(self, position, board_cell):
self._graph.vp.cell[self._graph.vertex(position)] = board_cell
def __contains__(self, position):
return position in range(0, self.vertices_count())
def vertices_count(self):
return self._graph.num_vertices()
def edges_count(self):
return self._graph.num_edges()
def has_edge(self, source_vertice, target_vertice, direction):
for e in self._graph.vertex(source_vertice).out_edges():
if (
int(e.target()) == target_vertice and
self._graph.ep.direction[e] == direction
):
return True
return False
def out_edges_count(self, source_vertice, target_vertice):
return len([
1 for e in self._graph.vertex(source_vertice).out_edges()
if int(e.target()) == target_vertice
])
def reconfigure_edges(self, width, height, tessellation):
"""
Uses tessellation object to create all edges in graph.
"""
self._graph.clear_edges()
for source_vertice in self._graph.vertices():
for direction in tessellation.legal_directions:
neighbor_vertice = tessellation.neighbor_position(
int(source_vertice),
direction,
board_width=width,
board_height=height
)
if neighbor_vertice is not None:
e = self._graph.add_edge(
source_vertice, neighbor_vertice, add_missing=False
)
self._graph.ep.direction[e] = direction
# TODO: Faster version?
# def reconfigure_edges(self, width, height, tessellation):
# """
# Uses tessellation object to create all edges in graph.
# """
# self._graph.clear_edges()
# edges_to_add = []
# directions_to_add = dict()
# for source_vertice in self._graph.vertices():
# for direction in tessellation.legal_directions:
# neighbor_vertice = tessellation.neighbor_position(
# int(source_vertice), direction,
# board_width=width, board_height=height
# )
# if neighbor_vertice is not None:
# edge = (int(source_vertice), neighbor_vertice,)
# edges_to_add.append(edge)
# if edge not in directions_to_add:
# directions_to_add[edge] = deque()
# directions_to_add[edge].append(direction)
# self._graph.add_edge_list(edges_to_add) if edges_to_add else None
# for e in edges_to_add:
# e_descriptors = self._graph.edge(
# s = self._graph.vertex(e[0]),
# t = self._graph.vertex(e[1]),
# all_edges = True
# )
# for e_descriptor in e_descriptors:
# if len(directions_to_add[e]) > 0:
# self._graph.ep.direction[e_descriptor] = directions_to_add[e][0]
#.........這裏部分代碼省略.........