本文整理匯總了Python中GUI.showexception方法的典型用法代碼示例。如果您正苦於以下問題:Python GUI.showexception方法的具體用法?Python GUI.showexception怎麽用?Python GUI.showexception使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類GUI
的用法示例。
在下文中一共展示了GUI.showexception方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: handle_exception
# 需要導入模塊: import GUI [as 別名]
# 或者: from GUI import showexception [as 別名]
def handle_exception(self, exc_type, exc_value, exc_traceback):
global config
traceback_stream = StringIO.StringIO()
traceback.print_exception(exc_type, exc_value, exc_traceback, None, traceback_stream)
traceback_stream.seek(0)
try:
# don't send to stderr here (original exception handler does it)
logger.removeHandler(log_handler_stderr)
removed_stderr = True
except:
removed_stderr = False
logger.critical(traceback_stream.read())
if removed_stderr:
logger.addHandler(log_handler_stderr)
if config is not None:
if config.VISIONEGG_GUI_ON_ERROR and config.VISIONEGG_TKINTER_OK:
# Should really check if any GUI windows are open and only do this then
# close any open screens
if hasattr(config, "_open_screens"):
for screen in config._open_screens:
screen.close()
traceback_stream = StringIO.StringIO()
traceback.print_tb(exc_traceback, None, traceback_stream)
traceback_stream.seek(0)
pygame_bug_workaround = False # do we need to workaround pygame bug?
if hasattr(config, "_pygame_started"):
if config._pygame_started:
pygame_bug_workaround = True
if sys.platform.startswith("linux"): # doesn't affect linux for some reason
pygame_bug_workaround = False
if not pygame_bug_workaround:
if hasattr(config, "_Tkinter_used"):
if config._Tkinter_used:
import GUI
GUI.showexception(exc_type, exc_value, traceback_stream.getvalue())
# continue on with normal exception processing:
__keep_config__ = config # bizarre that the exception handler changes our values...
self.orig_hook(exc_type, exc_value, exc_traceback)
config = __keep_config__ # but we work around it!