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Python GUI.handleKeyEvent方法代碼示例

本文整理匯總了Python中GUI.handleKeyEvent方法的典型用法代碼示例。如果您正苦於以下問題:Python GUI.handleKeyEvent方法的具體用法?Python GUI.handleKeyEvent怎麽用?Python GUI.handleKeyEvent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在GUI的用法示例。


在下文中一共展示了GUI.handleKeyEvent方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: handleKeyEvent

# 需要導入模塊: import GUI [as 別名]
# 或者: from GUI import handleKeyEvent [as 別名]
def handleKeyEvent(event):
    isDown, key, mods, isRepeat = convertKeyEvent(event)
    if WebBrowser.g_mgr.handleKeyEvent(event):
        return True
    else:
        if isRepeat:
            if onRepeatKeyEvent(event):
                return True
        if g_replayCtrl.isPlaying:
            if g_replayCtrl.handleKeyEvent(isDown, key, mods, isRepeat, event):
                return True
        if constants.IS_CAT_LOADED:
            import Cat
            if Cat.handleKeyEventBeforeGUI(isDown, key, mods, event):
                return True
        if not isRepeat:
            InputHandler.g_instance.handleKeyEvent(event)
            if GUI.handleKeyEvent(event):
                return True
        if constants.IS_CAT_LOADED:
            import Cat
            if Cat.handleKeyEventAfterGUI(isDown, key, mods, event):
                return True
        if not isRepeat:
            if MessengerEntry.g_instance.gui.isEditing(event):
                return True
        inputHandler = getattr(BigWorld.player(), 'inputHandler', None)
        if inputHandler is not None:
            if inputHandler.handleKeyEvent(event):
                return True
        return False
開發者ID:19colt87,項目名稱:WOTDecompiled,代碼行數:33,代碼來源:game.py

示例2: handleKeyEvent

# 需要導入模塊: import GUI [as 別名]
# 或者: from GUI import handleKeyEvent [as 別名]
def handleKeyEvent(event):
    if OfflineMode.handleKeyEvent(event):
        return True
    else:
        isDown, key, mods, isRepeat = convertKeyEvent(event)
        if WebBrowser.g_mgr.handleKeyEvent(event):
            return True
        if g_replayCtrl.isPlaying:
            if g_replayCtrl.handleKeyEvent(isDown, key, mods, isRepeat, event):
                return True
        if isRepeat:
            if onRepeatKeyEvent(event):
                return True
        if constants.IS_CAT_LOADED:
            import Cat
            if Cat.handleKeyEventBeforeGUI(isDown, key, mods, event):
                return True
        if not isRepeat:
            InputHandler.g_instance.handleKeyEvent(event)
            if GUI.handleKeyEvent(event):
                return True
        if constants.IS_CAT_LOADED:
            import Cat
            if Cat.handleKeyEventAfterGUI(isDown, key, mods, event):
                return True
        if not isRepeat:
            if MessengerEntry.g_instance.gui.handleKey(event):
                return True
        inputHandler = getattr(BigWorld.player(), 'inputHandler', None)
        if inputHandler is not None:
            if inputHandler.handleKeyEvent(event):
                return True
        for handler in g_keyEventHandlers:
            try:
                if handler(event):
                    return True
            except Exception:
                LOG_CURRENT_EXCEPTION()

        return False
開發者ID:webiumsk,項目名稱:WOT-0.9.15-CT,代碼行數:42,代碼來源:game.py


注:本文中的GUI.handleKeyEvent方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。