本文整理匯總了Python中GUI.make_rect方法的典型用法代碼示例。如果您正苦於以下問題:Python GUI.make_rect方法的具體用法?Python GUI.make_rect怎麽用?Python GUI.make_rect使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類GUI
的用法示例。
在下文中一共展示了GUI.make_rect方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: update
# 需要導入模塊: import GUI [as 別名]
# 或者: from GUI import make_rect [as 別名]
def update(towers):
import GUI
global scalar
global themap
global end
global blocks_per_side
global monsters
global bullets
global rects_to_replace
global mpath
for rect in rects_to_replace:
GUI.make_rect((rect[0]//scalar)*scalar,(rect[1]//scalar)*scalar,rect[2])
monsters_past = []
rects_to_replace = []
for index,monster in enumerate(monsters):
#Directions: 0 = left, 1 = up, 2 = right, 3 = down
moves = monster.is_move_time()
cover_thing(monster,[1])
for i in xrange(moves):
x,y = monster.get_pos()
pathindex = monster.get_pathindex()
if pathindex >= len(mpath):
print "A monster got past! One lifepoint down!"
monsters_past.append(index)
break
direction = mpath[pathindex]
monster.move()
if direction == 0:
x -= 1
elif direction == 1:
y -= 1
elif direction == 2:
x += 1
elif direction == 3:
y += 1
monsters[index].set_pos(x,y)
monsters[index].set_prev_direction(direction)
monster.set_pos(x,y)
monster.set_prev_direction(direction)
GUI.draw_monster(monster)
for index in reversed(monsters_past):
del monsters[index]
for tower in towers:
if not tower.is_time_to_shoot():
continue
target = 0
tax = 0
tay = 0
trange = tower.get_range()
walked = 0
for monster in monsters:
mx,my = monster.get_pos()
tx,ty = tower.get_pos()
xoff,yoff = monster.get_offset()
mx += xoff
my += yoff
tx *= scalar
ty *= scalar
tx += scalar/2
ty += scalar/2
distance = getdistance(mx,my,tx,ty)
moved = monster.get_pxmoved()
if distance <= trange and moved > walked:
target = monster
walked = moved
tax = tx
tay = ty
if target == 0:
continue
tower.shot()
bullet = Bullet.Bullet(tax,tay,target,tower.get_bullet_speed(),tower.get_damage())
bullets.append(bullet)
bullets_to_remove = []
for index,bullet in enumerate(bullets):
cover_thing(bullet,[0,1,2,3,4,5,6,7,8,9,10,11])
#.........這裏部分代碼省略.........