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Python GUI.init方法代碼示例

本文整理匯總了Python中GUI.init方法的典型用法代碼示例。如果您正苦於以下問題:Python GUI.init方法的具體用法?Python GUI.init怎麽用?Python GUI.init使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在GUI的用法示例。


在下文中一共展示了GUI.init方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: start

# 需要導入模塊: import GUI [as 別名]
# 或者: from GUI import init [as 別名]
def start(argv):
    graphics.assetDirectory('assets')
    sprite = graphics.Sprite("sprite.png", Vector2D(100.0,100.0), frames=9)
    button = GUI.Button("button.png", Vector2D(200.0,100.0))
    def drawFunc():
        sprite.draw()
        button.draw()
        graphics.drawText("Works!", Vector2D(80.0,550.0), Color(0,0,255))
    graphics.init(800, 600, drawFunc)
    inputf.init()
    GUI.init()
    
    def movementMicrothread():
        while True:
            if inputf.keyboard[inputf.key.UP]:
                sprite.position.y += 10 * logic.delta()
            if inputf.mouse.left:
                sprite.position.x += 10 * logic.delta()
            #else:
            #    sprite.position.x -= 10 * logic.delta()
            if inputf.mouse.inRect(sprite):
                sprite.position.y -= 10 * logic.delta()
            microthreads.schedule()
    microthreads.microthread(movementMicrothread)
    
    logic.start()
    
開發者ID:szx,項目名稱:YAPGU,代碼行數:28,代碼來源:main.py

示例2: on_init

# 需要導入模塊: import GUI [as 別名]
# 或者: from GUI import init [as 別名]
 def on_init(self, controller):
     print "Initialized"
     self.circleCount = 0;
     self.window = None; 
     self.menu = None;
     self.menu_window = None;
     GUI.init()
開發者ID:SimonTheCoder,項目名稱:LordSimonMotion,代碼行數:9,代碼來源:LordSimonMotion.py

示例3:

# 需要導入模塊: import GUI [as 別名]
# 或者: from GUI import init [as 別名]
import pygame, GUI

pygame.init()
skin = GUI.Skin("Normal.png", "Over.png", "Down.png", pygame.font.Font(None, 14), 3)
skin_large = GUI.Skin("Over.png", "Normal.png", "Down.png", pygame.font.Font(None, 11), 1)
screen = GUI.init((400, 400), skin)

selection = 0
txt_on = False
txt_field = "Hi!"
running = True

while running:
    GUI.Clear(screen, pygame.Color("Black"))
    i = 0
    while i <= 13:
        GUI.Box(pygame.Rect(25*i, 0, 25, 25), "")
        i += 1
    if (GUI.Button(pygame.Rect(325, 0, 50, 25), "QUIT")):
        running = False
    if (GUI.RepeatButton(pygame.Rect(0, 25, 400, 25), "Long Button")):
        GUI.Box(pygame.Rect(0, 50, 50, 350), "")
    selection = GUI.SelectionGrid(pygame.Rect(25, 50, 375, 300), 3, selection, ["1", "2", "3", "4", "5", "6"])
    txt_field, txt_on = GUI.TextField(pygame.Rect(25, 375, 375, 25), txt_field, txt_on, skin_large)
    pygame.display.flip()
    for event in pygame.event.get():
        if (event == pygame.QUIT):
            running = False
    pygame.time.wait(60)
pygame.quit()
開發者ID:johnf,項目名稱:PygameGUI,代碼行數:32,代碼來源:FullTest.py

示例4:

# 需要導入模塊: import GUI [as 別名]
# 或者: from GUI import init [as 別名]
#! /bin/usr/env python3.4

# Подключение модулей
import ConfigFile, DB, GUI

win=None # Окно

# 1 шаг - инициализация
app=GUI.init() # Приложение

# 2 шаг - предварительная загрузка настроек
configs=None
try:
	configs=ConfigFile.read("config.json")
except ConfigFile.ConfigFileOpenError:
	answer=GUI.messageDialog(title="Приветствие",\
		text="Хотите настроить подключение к базе данных?", yes="Да",\
		no="Нет, продолжить без подключения", cancel="Нет, выйти")
	if answer==-1:
		win=GUI.MainWindow()
		win.show()
	elif answer==0:
		exit(0)
	else:
		win=GUI.SetupDatabaseWindow()
		win.show()
except (ConfigFile.ConfigFileNotJSONError,\
	ConfigFile.ConfigFileInterruptError):
	answer=GUI.messageDialog(title="Ошибка",\
		text="Конфигурационный файл повреждён. Настроить заново?",\
		yes="Да", no="Нет, продолжить без настройки",\
開發者ID:Ryder95,項目名稱:VistaPacientsManager,代碼行數:33,代碼來源:Pacients.py

示例5: init

# 需要導入模塊: import GUI [as 別名]
# 或者: from GUI import init [as 別名]
def init():
    GUI.init()
開發者ID:TomMinor,項目名稱:MayaPerforce,代碼行數:4,代碼來源:__init__.py


注:本文中的GUI.init方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。