當前位置: 首頁>>代碼示例>>PHP>>正文


PHP Item::isSword方法代碼示例

本文整理匯總了PHP中pocketmine\item\Item::isSword方法的典型用法代碼示例。如果您正苦於以下問題:PHP Item::isSword方法的具體用法?PHP Item::isSword怎麽用?PHP Item::isSword使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pocketmine\item\Item的用法示例。


在下文中一共展示了Item::isSword方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: getDrops

 public function getDrops(Item $item)
 {
     if ($item->isSword()) {
         return [[Item::STRING, 0, 1]];
     }
     return [];
 }
開發者ID:robozeri,項目名稱:Yuriko-MP,代碼行數:7,代碼來源:Cobweb.php

示例2: getDrops

 public function getDrops(Item $item)
 {
     if ($item->isShears() || $item->isSword() >= Tool::TIER_WOODEN) {
         return [[Item::STRING, 0, 1]];
     } else {
         return [];
     }
 }
開發者ID:ecoron,項目名稱:MinionsLandPE,代碼行數:8,代碼來源:Cobweb.php

示例3: getDrops

 public function getDrops(Item $item)
 {
     if ($item->isSword() >= Tool::TIER_STONE) {
         return [[Item::STRING, 0, 1]];
     } else {
         return [];
     }
 }
開發者ID:xpyctum,項目名稱:PocketMinePlusPlus,代碼行數:8,代碼來源:Cobweb.php

示例4: getPossibleEnchantments

 /**
  * @param Item $item
  * @param int  $modifiedLevel
  * @return Enchantment[]
  */
 public static function getPossibleEnchantments(Item $item, int $modifiedLevel)
 {
     $result = [];
     $enchantmentIds = [];
     if ($item->getId() == Item::BOOK) {
         $enchantmentIds = array_keys(self::$map);
     } elseif ($item->isArmor()) {
         $enchantmentIds[] = Enchantment::TYPE_ARMOR_PROTECTION;
         $enchantmentIds[] = Enchantment::TYPE_ARMOR_FIRE_PROTECTION;
         $enchantmentIds[] = Enchantment::TYPE_ARMOR_EXPLOSION_PROTECTION;
         $enchantmentIds[] = Enchantment::TYPE_ARMOR_PROJECTILE_PROTECTION;
         $enchantmentIds[] = Enchantment::TYPE_ARMOR_THORNS;
         if ($item->isBoots()) {
             $enchantmentIds[] = Enchantment::TYPE_ARMOR_FALL_PROTECTION;
         }
         if ($item->isHelmet()) {
             $enchantmentIds[] = Enchantment::TYPE_WATER_BREATHING;
             $enchantmentIds[] = Enchantment::TYPE_WATER_AFFINITY;
         }
     } elseif ($item->isSword()) {
         $enchantmentIds[] = Enchantment::TYPE_WEAPON_SHARPNESS;
         $enchantmentIds[] = Enchantment::TYPE_WEAPON_SMITE;
         $enchantmentIds[] = Enchantment::TYPE_WEAPON_ARTHROPODS;
         $enchantmentIds[] = Enchantment::TYPE_WEAPON_KNOCKBACK;
         $enchantmentIds[] = Enchantment::TYPE_WEAPON_FIRE_ASPECT;
         $enchantmentIds[] = Enchantment::TYPE_WEAPON_LOOTING;
     } elseif ($item->isTool()) {
         $enchantmentIds[] = Enchantment::TYPE_MINING_EFFICIENCY;
         $enchantmentIds[] = Enchantment::TYPE_MINING_SILK_TOUCH;
         $enchantmentIds[] = Enchantment::TYPE_MINING_FORTUNE;
     } elseif ($item->getId() == Item::BOW) {
         $enchantmentIds[] = Enchantment::TYPE_BOW_POWER;
         $enchantmentIds[] = Enchantment::TYPE_BOW_KNOCKBACK;
         $enchantmentIds[] = Enchantment::TYPE_BOW_FLAME;
         $enchantmentIds[] = Enchantment::TYPE_BOW_INFINITY;
     } elseif ($item->getId() == Item::FISHING_ROD) {
         $enchantmentIds[] = Enchantment::TYPE_FISHING_FORTUNE;
         $enchantmentIds[] = Enchantment::TYPE_FISHING_LURE;
     }
     if ($item->isTool() || $item->isArmor()) {
         $enchantmentIds[] = Enchantment::TYPE_MINING_DURABILITY;
     }
     foreach ($enchantmentIds as $enchantmentId) {
         $enchantment = Enchantment::getEnchantment($enchantmentId);
         $ranges = self::$map[$enchantmentId];
         $i = 0;
         /** @var Range $range */
         foreach ($ranges as $range) {
             $i++;
             if (self::isInRange($range[0], $range[1], $modifiedLevel)) {
                 $result[] = $enchantment->setLevel($i);
             }
         }
     }
     return $result;
 }
開發者ID:ClearSkyTeam,項目名稱:ClearSky,代碼行數:61,代碼來源:EnchantmentLevelTable.php

示例5: getDrops

 public function getDrops(Item $item) : array
 {
     if ($item->isShears()) {
         return [[Item::COBWEB, 0, 1]];
     } elseif ($item->isSword() >= Tool::TIER_WOODEN) {
         if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
             return [[Item::COBWEB, 0, 1]];
         } else {
             return [[Item::STRING, 0, 1]];
         }
     }
     return [];
 }
開發者ID:iTXTech,項目名稱:Genisys,代碼行數:13,代碼來源:Cobweb.php

示例6: getBreakTime

 public function getBreakTime(Item $item)
 {
     if ($item->isShears()) {
         return 0.02;
     } elseif ($item->isSword()) {
         return 0.2;
     } elseif ($item->isAxe()) {
         switch ($item->isAxe()) {
             case Tool::TIER_WOODEN:
                 return 0.15;
             case Tool::TIER_STONE:
                 return 0.075;
             case Tool::TIER_IRON:
                 return 0.05;
             case Tool::TIER_DIAMOND:
                 return 0.0375;
             case Tool::TIER_GOLD:
                 return 0.025;
         }
     }
     return 0.3;
 }
開發者ID:JungHyun3459,項目名稱:PocketMine-MP,代碼行數:22,代碼來源:Vine.php


注:本文中的pocketmine\item\Item::isSword方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。