本文整理匯總了PHP中pocketmine\item\Item::isHelmet方法的典型用法代碼示例。如果您正苦於以下問題:PHP Item::isHelmet方法的具體用法?PHP Item::isHelmet怎麽用?PHP Item::isHelmet使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\item\Item
的用法示例。
在下文中一共展示了Item::isHelmet方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: getPossibleEnchantments
/**
* @param Item $item
* @param int $modifiedLevel
* @return Enchantment[]
*/
public static function getPossibleEnchantments(Item $item, int $modifiedLevel)
{
$result = [];
$enchantmentIds = [];
if ($item->getId() == Item::BOOK) {
$enchantmentIds = array_keys(self::$map);
} elseif ($item->isArmor()) {
$enchantmentIds[] = Enchantment::TYPE_ARMOR_PROTECTION;
$enchantmentIds[] = Enchantment::TYPE_ARMOR_FIRE_PROTECTION;
$enchantmentIds[] = Enchantment::TYPE_ARMOR_EXPLOSION_PROTECTION;
$enchantmentIds[] = Enchantment::TYPE_ARMOR_PROJECTILE_PROTECTION;
$enchantmentIds[] = Enchantment::TYPE_ARMOR_THORNS;
if ($item->isBoots()) {
$enchantmentIds[] = Enchantment::TYPE_ARMOR_FALL_PROTECTION;
}
if ($item->isHelmet()) {
$enchantmentIds[] = Enchantment::TYPE_WATER_BREATHING;
$enchantmentIds[] = Enchantment::TYPE_WATER_AFFINITY;
}
} elseif ($item->isSword()) {
$enchantmentIds[] = Enchantment::TYPE_WEAPON_SHARPNESS;
$enchantmentIds[] = Enchantment::TYPE_WEAPON_SMITE;
$enchantmentIds[] = Enchantment::TYPE_WEAPON_ARTHROPODS;
$enchantmentIds[] = Enchantment::TYPE_WEAPON_KNOCKBACK;
$enchantmentIds[] = Enchantment::TYPE_WEAPON_FIRE_ASPECT;
$enchantmentIds[] = Enchantment::TYPE_WEAPON_LOOTING;
} elseif ($item->isTool()) {
$enchantmentIds[] = Enchantment::TYPE_MINING_EFFICIENCY;
$enchantmentIds[] = Enchantment::TYPE_MINING_SILK_TOUCH;
$enchantmentIds[] = Enchantment::TYPE_MINING_FORTUNE;
} elseif ($item->getId() == Item::BOW) {
$enchantmentIds[] = Enchantment::TYPE_BOW_POWER;
$enchantmentIds[] = Enchantment::TYPE_BOW_KNOCKBACK;
$enchantmentIds[] = Enchantment::TYPE_BOW_FLAME;
$enchantmentIds[] = Enchantment::TYPE_BOW_INFINITY;
} elseif ($item->getId() == Item::FISHING_ROD) {
$enchantmentIds[] = Enchantment::TYPE_FISHING_FORTUNE;
$enchantmentIds[] = Enchantment::TYPE_FISHING_LURE;
}
if ($item->isTool() || $item->isArmor()) {
$enchantmentIds[] = Enchantment::TYPE_MINING_DURABILITY;
}
foreach ($enchantmentIds as $enchantmentId) {
$enchantment = Enchantment::getEnchantment($enchantmentId);
$ranges = self::$map[$enchantmentId];
$i = 0;
/** @var Range $range */
foreach ($ranges as $range) {
$i++;
if (self::isInRange($range[0], $range[1], $modifiedLevel)) {
$result[] = $enchantment->setLevel($i);
}
}
}
return $result;
}