本文整理匯總了PHP中pocketmine\item\Item::getCustomName方法的典型用法代碼示例。如果您正苦於以下問題:PHP Item::getCustomName方法的具體用法?PHP Item::getCustomName怎麽用?PHP Item::getCustomName使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\item\Item
的用法示例。
在下文中一共展示了Item::getCustomName方法的11個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($player instanceof Player) {
$t = $this->getLevel()->getTile($this);
if ($t instanceof FurnaceTile) {
$furnace = $t;
} else {
$nbt = new CompoundTag("", [new ListTag("Items", []), new StringTag("id", Tile::FURNACE), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z)]);
$nbt->Items->setTagType(NBT::TAG_Compound);
$furnace = Tile::createTile("Furnace", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
}
if (isset($furnace->namedtag->Lock) and $furnace->namedtag->Lock instanceof StringTag) {
if ($furnace->namedtag->Lock->getValue() !== $item->getCustomName()) {
return true;
}
}
if ($player->isCreative() and $player->getServer()->limitedCreative) {
return true;
}
$player->addWindow($furnace->getInventory());
}
return true;
}
示例2: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($player instanceof Player) {
$top = $this->getSide(1);
if ($top->isTransparent() !== true) {
return true;
}
$t = $this->getLevel()->getTile($this);
$chest = null;
if ($t instanceof TileChest) {
$chest = $t;
} else {
$nbt = new CompoundTag("", [new EnumTag("Items", []), new StringTag("id", Tile::CHEST), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z)]);
$nbt->Items->setTagType(NBT::TAG_Compound);
$chest = Tile::createTile("Chest", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
}
if (isset($chest->namedtag->Lock) and $chest->namedtag->Lock instanceof StringTag) {
if ($chest->namedtag->Lock->getValue() !== $item->getCustomName()) {
return true;
}
}
if ($player->isCreative() and $player->getServer()->limitedCreative) {
return true;
}
$player->addWindow($chest->getInventory());
}
return true;
}
示例3: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($player instanceof Player) {
$top = $this->getSide(1);
if ($top->isTransparent() !== true) {
return true;
}
$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER);
$this->getLevel()->scheduleUpdate($this, 2);
$t = $this->getLevel()->getTile($this);
$chest = null;
if ($t instanceof TileChest) {
$chest = $t;
} else {
$nbt = new CompoundTag("", [new ListTag("Items", []), new StringTag("id", Tile::CHEST), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z)]);
$nbt->Items->setTagType(NBT::TAG_Compound);
$chest = Tile::createTile("Chest", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
}
if (isset($chest->namedtag->Lock) and $chest->namedtag->Lock instanceof StringTag) {
if ($chest->namedtag->Lock->getValue() !== $item->getCustomName()) {
return true;
}
}
$player->addWindow($chest->getInventory());
}
return true;
}
示例4: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$dispenser = null;
if ($player instanceof Player) {
$pitch = $player->getPitch();
if (abs($pitch) >= 45) {
if ($pitch < 0) {
$f = 4;
} else {
$f = 5;
}
} else {
$f = $player->getDirection();
}
} else {
$f = 0;
}
$faces = [3 => 3, 0 => 4, 2 => 5, 1 => 2, 4 => 0, 5 => 1];
$this->meta = $faces[$f];
$this->getLevel()->setBlock($block, $this, true, true);
$nbt = new CompoundTag("", [new ListTag("Items", []), new StringTag("id", Tile::DISPENSER), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z)]);
$nbt->Items->setTagType(NBT::TAG_Compound);
if ($item->hasCustomName()) {
$nbt->CustomName = new StringTag("CustomName", $item->getCustomName());
}
if ($item->hasCustomBlockData()) {
foreach ($item->getCustomBlockData() as $key => $v) {
$nbt->{$key} = $v;
}
}
Tile::createTile(Tile::DISPENSER, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
return true;
}
示例5: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($player instanceof Player) {
$tile = $this->getLevel()->getTile($this);
$enchantTable = null;
if ($tile instanceof EnchantTable) {
$enchantTable = $tile;
} else {
$this->getLevel()->setBlock($this, $this, true, true);
$nbt = new CompoundTag("", [new StringTag("id", Tile::ENCHANT_TABLE), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z)]);
if ($item->hasCustomName()) {
$nbt->CustomName = new StringTag("CustomName", $item->getCustomName());
}
if ($item->hasCustomBlockData()) {
foreach ($item->getCustomBlockData() as $key => $v) {
$nbt->{$key} = $v;
}
}
/** @var EnchantTable $enchantTable */
$enchantTable = Tile::createTile(Tile::ENCHANT_TABLE, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
}
$player->addWindow(new EnchantInventory($this));
$player->craftingType = Player::CRAFTING_ENCHANT;
}
return true;
}
示例6: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$this->getLevel()->setBlock($block, $this, true, true);
$nbt = new Compound("", [new String("id", Tile::ENCHANT_TABLE), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
if ($item->hasCustomName()) {
$nbt->CustomName = new String("CustomName", $item->getCustomName());
}
if ($item->hasCustomBlockData()) {
foreach ($item->getCustomBlockData() as $key => $v) {
$nbt->{$key} = $v;
}
}
Tile::createTile(Tile::ENCHANT_TABLE, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
return true;
}
示例7: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($block->getSide(Vector3::SIDE_DOWN)->isTransparent() === false) {
$this->getLevel()->setBlock($block, $this, true, true);
$nbt = new Compound("", [new String("id", Tile::BREWING_STAND), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
if ($item->hasCustomName()) {
$nbt->CustomName = new String("CustomName", $item->getCustomName());
}
if ($item->hasCustomBlockData()) {
foreach ($item->getCustomBlockData() as $key => $v) {
$nbt->{$key} = $v;
}
}
Tile::createTile(Tile::BREWING_STAND, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
return true;
}
return false;
}
示例8: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$faces = [0 => 0, 1 => 0, 2 => 3, 3 => 2, 4 => 5, 5 => 4];
$this->meta = $faces[$face];
$this->getLevel()->setBlock($block, $this, true, true);
$nbt = new CompoundTag("", [new ListTag("Items", []), new StringTag("id", Tile::HOPPER), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z)]);
$nbt->Items->setTagType(NBT::TAG_Compound);
if ($item->hasCustomName()) {
$nbt->CustomName = new StringTag("CustomName", $item->getCustomName());
}
if ($item->hasCustomBlockData()) {
foreach ($item->getCustomBlockData() as $key => $v) {
$nbt->{$key} = $v;
}
}
$t = Tile::createTile(Tile::HOPPER, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
return true;
}
示例9: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($face !== 0) {
$this->meta = $face;
if ($face === 1) {
$rot = floor($player->yaw * 16 / 360 + 0.5) & 0xf;
} else {
$rot = $face;
}
$this->getLevel()->setBlock($block, $this, true);
$nbt = new CompoundTag("", [new StringTag("id", Tile::SKULL), new ByteTag("SkullType", $item->getDamage()), new ByteTag("Rot", $rot), new IntTag("x", (int) $this->x), new IntTag("y", (int) $this->y), new IntTag("z", (int) $this->z)]);
if ($item->hasCustomName()) {
$nbt->CustomName = new StringTag("CustomName", $item->getCustomName());
}
/** @var Spawnable $tile */
Tile::createTile("Skull", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
return true;
}
return false;
}
示例10: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($player instanceof Player) {
$t = $this->getLevel()->getTile($this);
$hopper = null;
if ($t instanceof HopperTile) {
$hopper = $t;
} else {
$nbt = new CompoundTag("", [new ListTag("Items", []), new StringTag("id", Tile::HOPPER), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z)]);
$nbt->Items->setTagType(NBT::TAG_Compound);
$hopper = Tile::createTile(Tile::HOPPER, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
}
if (isset($hopper->namedtag->Lock) and $hopper->namedtag->Lock instanceof StringTag) {
if ($hopper->namedtag->Lock->getValue() !== $item->getCustomName()) {
return true;
}
}
$player->addWindow($hopper->getInventory());
}
return true;
}
示例11: onActivate
public function onActivate(Item $item, Player $player = null)
{
if (!$this->getLevel()->getServer()->enchantingTableEnabled) {
return true;
}
if ($player instanceof Player) {
//TODO lock
if ($player->isCreative() and $player->getServer()->limitedCreative) {
return true;
}
$tile = $this->getLevel()->getTile($this);
$enchantTable = null;
if ($tile instanceof EnchantTable) {
$enchantTable = $tile;
}
} else {
$this->getLevel()->setBlock($this, $this, true, true);
$nbt = new CompoundTag("", [new StringTag("id", Tile::ENCHANT_TABLE), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z)]);
if ($item->hasCustomName()) {
$nbt->CustomName = new StringTag("CustomName", $item->getCustomName());
}
if ($item->hasCustomBlockData()) {
foreach ($item->getCustomBlockData() as $key => $v) {
$nbt->{$key} = $v;
}
}
$enchantTable = Tile::createTile(Tile::ENCHANT_TABLE, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
}
$player->addWindow($enchantTable->getInventory());
return true;
}