本文整理匯總了PHP中pocketmine\item\Item::getEnchantmentLevel方法的典型用法代碼示例。如果您正苦於以下問題:PHP Item::getEnchantmentLevel方法的具體用法?PHP Item::getEnchantmentLevel怎麽用?PHP Item::getEnchantmentLevel使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\item\Item
的用法示例。
在下文中一共展示了Item::getEnchantmentLevel方法的13個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: getDrops
public function getDrops(Item $item) : array
{
if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
return [[Item::MELON_BLOCK, 0, 1]];
} else {
$fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
$fortunel = $fortunel > 2 ? 2 : $fortunel;
//Note: for Melon level 2 is the same 3 So highest is 2
return [[Item::MELON_SLICE, 0, mt_rand(3, 7 + $fortunel)]];
}
}
示例2: getDrops
public function getDrops(Item $item) : array
{
if ($item->isPickaxe() >= Tool::TIER_IRON) {
if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
return [[Item::REDSTONE_ORE, 0, 1]];
} else {
$fortuneL = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
$fortuneL = $fortuneL > 3 ? 3 : $fortuneL;
return [[Item::REDSTONE_DUST, 0, mt_rand(4, 5 + $fortuneL)]];
}
} else {
return [];
}
}
示例3: getDrops
public function getDrops(Item $item) : array
{
if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
return [[Item::GLOWSTONE_BLOCK, 0, 1]];
} else {
$fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
$fortunel = $fortunel > 3 ? 3 : $fortunel;
$times = [1, 1, 2, 3, 4];
$time = $times[mt_rand(0, $fortunel + 1)];
$num = mt_rand(2, 4) * $time;
$num = $num > 4 ? 4 : $num;
return [[Item::GLOWSTONE_DUST, 0, $num]];
}
}
示例4: getDrops
public function getDrops(Item $item) : array
{
if ($item->isPickaxe() >= 4) {
if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
return [[Item::DIAMOND_ORE, 0, 1]];
} else {
$fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
$fortunel = $fortunel > 3 ? 3 : $fortunel;
$times = [1, 1, 2, 3, 4];
$time = $times[mt_rand(0, $fortunel + 1)];
return [[Item::DIAMOND, 0, $time]];
}
} else {
return [];
}
}
示例5: getDrops
public function getDrops(Item $item) : array
{
$drops = [];
if ($item->isShears() or $item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
$drops[] = [$this->id, $this->meta & 0x1, 1];
} else {
$fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
$fortunel = min(3, $fortunel);
$rates = [20, 16, 12, 10];
if (mt_rand(1, $rates[$fortunel]) === 1) {
//Saplings
$drops[] = [Item::SAPLING, $this->meta & 0x1 | 0x4, 1];
}
}
return $drops;
}
示例6: getDrops
public function getDrops(Item $item) : array
{
if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
return [[Item::BROWN_MUSHROOM_BLOCK, SELF::BROWN, 1]];
} else {
return [[Item::BROWN_MUSHROOM, 0, mt_rand(0, 2)]];
}
}
示例7: getDrops
public function getDrops(Item $item) : array
{
if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
return [[Item::ICE, 0, 1]];
} else {
return [];
}
}
示例8: getDrops
public function getDrops(Item $item) : array
{
if ($item->isPickaxe() >= Tool::TIER_WOODEN) {
if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0 and $this->getDamage() === 0) {
return [[Item::STONE, 0, 1]];
}
return [[$this->getDamage() === 0 ? Item::COBBLESTONE : Item::STONE, $this->getDamage(), 1]];
} else {
return [];
}
}
示例9: getDrops
public function getDrops(Item $item) : array
{
$drops = [];
if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
//使用精準采集附魔 不掉落燧石
$drops[] = [Item::GRAVEL, 0, 1];
return $drops;
}
$fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
$fortunel = $fortunel > 3 ? 3 : $fortunel;
$rates = [10, 7, 4, 1];
if (mt_rand(1, $rates[$fortunel]) === 1) {
//10% 14% 25% 100%
$drops[] = [Item::FLINT, 0, 1];
}
if (mt_rand(1, 10) !== 1) {
//90%
$drops[] = [Item::GRAVEL, 0, 1];
}
return $drops;
}
示例10: getDrops
public function getDrops(Item $item) : array
{
if ($item->isShovel() !== false) {
if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
return [[Item::SNOW_BLOCK, 0, 1]];
} else {
return [[Item::SNOWBALL, 0, 4]];
}
} else {
return [];
}
}
示例11: getDrops
public function getDrops(Item $item) : array
{
$drops = [];
if ($this->meta >= 0x7) {
$fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
$fortunel = $fortunel > 3 ? 3 : $fortunel;
$drops[] = [Item::CARROT, 0, mt_rand(1, 4 + $fortunel)];
} else {
$drops[] = [Item::CARROT, 0, 1];
}
return $drops;
}
示例12: getDrops
public function getDrops(Item $item) : array
{
if ($item->isShears()) {
return [[Item::COBWEB, 0, 1]];
} elseif ($item->isSword() >= Tool::TIER_WOODEN) {
if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
return [[Item::COBWEB, 0, 1]];
} else {
return [[Item::STRING, 0, 1]];
}
}
return [];
}
示例13: getDrops
public function getDrops(Item $item) : array
{
$drops = [];
if ($item->isShears() or $item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
$drops[] = [Item::LEAVES, $this->meta & 0x3, 1];
} else {
$fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
$fortunel = $fortunel > 3 ? 3 : $fortunel;
$rates = [20, 16, 12, 10];
if (mt_rand(1, $rates[$fortunel]) === 1) {
//Saplings
$drops[] = [Item::SAPLING, $this->meta & 0x3, 1];
}
$rates = [200, 180, 160, 120];
if (($this->meta & 0x3) === self::OAK and mt_rand(1, $rates[$fortunel]) === 1) {
//Apples
$drops[] = [Item::APPLE, 0, 1];
}
}
return $drops;
}