當前位置: 首頁>>代碼示例>>Java>>正文


Java Player.getInventory方法代碼示例

本文整理匯總了Java中cn.nukkit.Player.getInventory方法的典型用法代碼示例。如果您正苦於以下問題:Java Player.getInventory方法的具體用法?Java Player.getInventory怎麽用?Java Player.getInventory使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在cn.nukkit.Player的用法示例。


在下文中一共展示了Player.getInventory方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: onCollideWithPlayer

import cn.nukkit.Player; //導入方法依賴的package包/類
@Override
public void onCollideWithPlayer(Player player) {
    if(this.getPickupDelay() > 0) {
        return;
    }

    Item item = this.getItem();
    PlayerInventory playerInventory = player.getInventory();

    if(!(item instanceof Item) || (player.isSurvival() && !playerInventory.canAddItem(item))) {
        return;
    }

    InventoryPickupItemEvent ev;
    this.server.getPluginManager().callEvent(ev = new InventoryPickupItemEvent(playerInventory, this));
    if(ev.isCancelled()) {
        return;
    }

    TakeItemEntityPacket pk = new TakeItemEntityPacket();
    pk.entityRuntimeId = player.getId();
    pk.target = this.getId();
    Server.broadcastPacket(this.getViewers().values(), pk);

    playerInventory.addItem(item);
    this.kill();
}
 
開發者ID:JupiterDevelopmentTeam,項目名稱:Jupiter,代碼行數:28,代碼來源:EntityItem.java

示例2: onCollideWithPlayer

import cn.nukkit.Player; //導入方法依賴的package包/類
@Override
public void onCollideWithPlayer(Player player) {
    if(!this.hadCollision) {
        return;
    }

    Item item = new Item(Item.ARROW, 0, 1);
    PlayerInventory playerInventory = player.getInventory();

    if(player.isSurvival() && playerInventory.canAddItem(item)) {
        return;
    }

    InventoryPickupArrowEvent ev;
    this.server.getPluginManager().callEvent(ev = new InventoryPickupArrowEvent(playerInventory, this));
    if(ev.isCancelled()) {
        return;
    }

    TakeItemEntityPacket pk = new TakeItemEntityPacket();
    pk.entityRuntimeId = player.getId();
    pk.target = this.getId();
    Server.broadcastPacket(this.getViewers().values(), pk);

    playerInventory.addItem(item);
    this.kill();
}
 
開發者ID:JupiterDevelopmentTeam,項目名稱:Jupiter,代碼行數:28,代碼來源:EntityArrow.java


注:本文中的cn.nukkit.Player.getInventory方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。