本文整理匯總了Java中cn.nukkit.Player.getEyeHeight方法的典型用法代碼示例。如果您正苦於以下問題:Java Player.getEyeHeight方法的具體用法?Java Player.getEyeHeight怎麽用?Java Player.getEyeHeight使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類cn.nukkit.Player
的用法示例。
在下文中一共展示了Player.getEyeHeight方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: place
import cn.nukkit.Player; //導入方法依賴的package包/類
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
if (Math.abs(player.x - this.x) < 2 && Math.abs(player.z - this.z) < 2) {
double y = player.y + player.getEyeHeight();
if (y - this.y > 2) {
this.meta = BlockFace.UP.getIndex();
} else if (this.y - y > 0) {
this.meta = BlockFace.DOWN.getIndex();
} else {
this.meta = player.getHorizontalFacing().getIndex();
}
} else {
this.meta = player.getHorizontalFacing().getIndex();
}
this.level.setBlock(block, this, true, false);
CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.PISTON_ARM)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z)
.putBoolean("Sticky", this.sticky);
BlockEntityPistonArm be = new BlockEntityPistonArm(this.level.getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
//this.checkState();
return true;
}
示例2: place
import cn.nukkit.Player; //導入方法依賴的package包/類
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
if (Math.abs(player.x - this.x) < 2 && Math.abs(player.z - this.z) < 2) {
double y = player.y + player.getEyeHeight();
if (y - this.y > 2) {
this.meta = BlockFace.UP.getIndex();
} else if (this.y - y > 0) {
this.meta = BlockFace.DOWN.getIndex();
} else {
this.meta = player.getHorizontalFacing().getIndex();
}
} else {
this.meta = player.getHorizontalFacing().getIndex();
}
this.level.setBlock(block, this, true, false);
/*CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.PISTON_ARM)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z)
.putBoolean("Sticky", this.sticky);*/
//BlockEntityPistonArm be = new BlockEntityPistonArm(this.level.getChunk((int) this.x >> 4, (int) this.z >> 4), nbt); bug?
//this.checkState();
return true;
}