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Java Items.GOLD_NUGGET屬性代碼示例

本文整理匯總了Java中net.minecraft.init.Items.GOLD_NUGGET屬性的典型用法代碼示例。如果您正苦於以下問題:Java Items.GOLD_NUGGET屬性的具體用法?Java Items.GOLD_NUGGET怎麽用?Java Items.GOLD_NUGGET使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在net.minecraft.init.Items的用法示例。


在下文中一共展示了Items.GOLD_NUGGET屬性的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: processInitialInteract

@Override
public boolean processInitialInteract(EntityPlayer player, EnumHand hand)
{
    if(!world.isRemote && !activating)
    {
        ItemStack is = player.getHeldItem(hand);
        if(is.getItem() == Item.getItemFromBlock(Blocks.TORCH) && getTorches() < 512)
        {
            addTorches(1);
            if(!player.capabilities.isCreativeMode)
            {
                is.shrink(1);
                if(is.isEmpty())
                {
                    player.inventory.mainInventory.set(player.inventory.currentItem, ItemStack.EMPTY);
                }
            }
            player.swingArm(hand);
            return true;
        }
        else if(is.getItem() == Items.GUNPOWDER && getGP() < 512)
        {
            addGP(1);
            if(!player.capabilities.isCreativeMode)
            {
                is.shrink(1);
                if(is.isEmpty())
                {
                    player.inventory.mainInventory.set(player.inventory.currentItem, ItemStack.EMPTY);
                }
            }
            player.swingArm(hand);
            return true;
        }
        else if(is.getItem() == Items.FLINT_AND_STEEL)
        {
            activating = true;
            if(!player.capabilities.isCreativeMode)
            {
                is.setItemDamage(is.getItemDamage() + 1);
            }
            initiator = player;
            player.swingArm(hand);
            return true;
        }
        else if(is.getItem() == Items.GOLD_NUGGET && getSplits() < 16)
        {
            addSplit();
            if(!player.capabilities.isCreativeMode)
            {
                is.shrink(1);
                if(is.isEmpty())
                {
                    player.inventory.mainInventory.set(player.inventory.currentItem, ItemStack.EMPTY);
                }
            }
            player.swingArm(hand);
            return true;
        }
    }
    if(world.isRemote && (player.getHeldItem(hand).getItem() == Item.getItemFromBlock(Blocks.TORCH) || player.getHeldItem(hand).getItem() == Items.GUNPOWDER || player.getHeldItem(hand).getItem() == Items.FLINT_AND_STEEL || player.getHeldItem(hand).getItem() == Items.GOLD_NUGGET))
    {
        player.swingArm(hand);
        return true;
    }
    return false;
}
 
開發者ID:iChun,項目名稱:Torched,代碼行數:67,代碼來源:EntityTorchFirework.java


注:本文中的net.minecraft.init.Items.GOLD_NUGGET屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。