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C# SceneObjectGroup.UpdateGroupPosition方法代碼示例

本文整理匯總了C#中OpenSim.Region.Framework.Scenes.SceneObjectGroup.UpdateGroupPosition方法的典型用法代碼示例。如果您正苦於以下問題:C# SceneObjectGroup.UpdateGroupPosition方法的具體用法?C# SceneObjectGroup.UpdateGroupPosition怎麽用?C# SceneObjectGroup.UpdateGroupPosition使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenSim.Region.Framework.Scenes.SceneObjectGroup的用法示例。


在下文中一共展示了SceneObjectGroup.UpdateGroupPosition方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: UpdateAttachmentPosition

 public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos)
 {
     // If this is an attachment, then we need to save the modified
     // object back into the avatar's inventory. First we save the
     // attachment point information, then we update the relative 
     // positioning (which caused this method to get driven in the
     // first place. Then we have to mark the object as NOT an
     // attachment. This is necessary in order to correctly save
     // and retrieve GroupPosition information for the attachment.
     // Then we save the asset back into the appropriate inventory
     // entry. Finally, we restore the object's attachment status.
     byte attachmentPoint = (byte)sog.RootPart.AttachmentPoint;
     sog.UpdateGroupPosition(pos, true);
     sog.RootPart.IsAttachment = false;
     sog.AbsolutePosition = sog.RootPart.AttachedPos;
     UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
     sog.SetAttachmentPoint(attachmentPoint);
 }
開發者ID:shangcheng,項目名稱:Aurora,代碼行數:18,代碼來源:AttachmentsModule.cs

示例2: UpdateAttachmentPosition

        public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
        {
            if (!Enabled)
                return;

            sog.UpdateGroupPosition(pos);
            sog.HasGroupChanged = true;            
        }
開發者ID:BogusCurry,項目名稱:arribasim-dev,代碼行數:8,代碼來源:AttachmentsModule.cs

示例3: UpdateAttachmentPosition

        public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
        {
            if (!Enabled)
                return;

            // First we save the
            // attachment point information, then we update the relative 
            // positioning. Then we have to mark the object as NOT an
            // attachment. This is necessary in order to correctly save
            // and retrieve GroupPosition information for the attachment.
            // Finally, we restore the object's attachment status.
            uint attachmentPoint = sog.AttachmentPoint;
            sog.UpdateGroupPosition(pos);
            sog.IsAttachment = false;
            sog.AbsolutePosition = sog.RootPart.AttachedPos;
            sog.AttachmentPoint = attachmentPoint;
            sog.HasGroupChanged = true;            
        }
開發者ID:4U2NV,項目名稱:opensim,代碼行數:18,代碼來源:AttachmentsModule.cs


注:本文中的OpenSim.Region.Framework.Scenes.SceneObjectGroup.UpdateGroupPosition方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。