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C# SceneObjectGroup.SetFromAssetID方法代碼示例

本文整理匯總了C#中OpenSim.Region.Framework.Scenes.SceneObjectGroup.SetFromAssetID方法的典型用法代碼示例。如果您正苦於以下問題:C# SceneObjectGroup.SetFromAssetID方法的具體用法?C# SceneObjectGroup.SetFromAssetID怎麽用?C# SceneObjectGroup.SetFromAssetID使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenSim.Region.Framework.Scenes.SceneObjectGroup的用法示例。


在下文中一共展示了SceneObjectGroup.SetFromAssetID方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: attachObjectAssetStore

        public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
        {
            itemID = UUID.Zero;
            if (grp != null)
            {
                string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);

                CachedUserInfo userInfo =
                    CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
                
                if (userInfo != null)
                {
                    AssetBase asset = CreateAsset(
                        grp.GetPartName(grp.LocalId),
                        grp.GetPartDescription(grp.LocalId),
                        (sbyte)AssetType.Object,
                        Utils.StringToBytes(sceneObjectXml));
                    AssetService.Store(asset);

                    InventoryItemBase item = new InventoryItemBase();
                    item.CreatorId = grp.RootPart.CreatorID.ToString();
                    item.Owner = remoteClient.AgentId;
                    item.ID = UUID.Random();
                    item.AssetID = asset.FullID;
                    item.Description = asset.Description;
                    item.Name = asset.Name;
                    item.AssetType = asset.Type;
                    item.InvType = (int)InventoryType.Object;

                    item.Folder = UUID.Zero; // Objects folder!

                    if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
                    {
                        item.BasePermissions = grp.RootPart.NextOwnerMask;
                        item.CurrentPermissions = grp.RootPart.NextOwnerMask;
                        item.NextPermissions = grp.RootPart.NextOwnerMask;
                        item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
                        item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
                    }
                    else
                    {
                        item.BasePermissions = grp.RootPart.BaseMask;
                        item.CurrentPermissions = grp.RootPart.OwnerMask;
                        item.NextPermissions = grp.RootPart.NextOwnerMask;
                        item.EveryOnePermissions = grp.RootPart.EveryoneMask;
                        item.GroupPermissions = grp.RootPart.GroupMask;
                    }
                    item.CreationDate = Util.UnixTimeSinceEpoch();

                    // sets assetID so client can show asset as 'attached' in inventory
                    grp.SetFromAssetID(item.ID);

                    userInfo.AddItem(item);
                    remoteClient.SendInventoryItemCreateUpdate(item, 0);

                    itemID = item.ID;
                    return item.AssetID;
                }
                return UUID.Zero;
            }
            return UUID.Zero;
        }
開發者ID:ChrisD,項目名稱:opensim,代碼行數:62,代碼來源:Scene.Inventory.cs


注:本文中的OpenSim.Region.Framework.Scenes.SceneObjectGroup.SetFromAssetID方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。