本文整理匯總了C#中OpenSim.Region.Framework.Scenes.SceneObjectGroup.ForEachSittingAvatar方法的典型用法代碼示例。如果您正苦於以下問題:C# SceneObjectGroup.ForEachSittingAvatar方法的具體用法?C# SceneObjectGroup.ForEachSittingAvatar怎麽用?C# SceneObjectGroup.ForEachSittingAvatar使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類OpenSim.Region.Framework.Scenes.SceneObjectGroup
的用法示例。
在下文中一共展示了SceneObjectGroup.ForEachSittingAvatar方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: DenyParcelAccess
// Returns false and reason == ParcelPropertiesStatus.ParcelSelected if access is allowed, otherwise reason enum.
public bool DenyParcelAccess(SceneObjectGroup group, bool checkSitters, out ParcelPropertiesStatus reason)
{
if (checkSitters)
{
// some voodo with reason variables to avoid compiler problems.
ParcelPropertiesStatus reason2;
ParcelPropertiesStatus sitterReason = 0;
bool result = true;
group.ForEachSittingAvatar((ScenePresence sp) =>
{
if (sp.UUID != group.OwnerID) // checked separately below
{
if (DenyParcelAccess(sp.UUID, out reason2))
{
sitterReason = reason2;
result = false;
}
}
});
if (!result)
{
reason = sitterReason;
return false;
}
}
return DenyParcelAccess(group.OwnerID, out reason);
}