本文整理匯總了C#中OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetPriorityBySimpleAngularDistance方法的典型用法代碼示例。如果您正苦於以下問題:C# SceneObjectGroup.GetPriorityBySimpleAngularDistance方法的具體用法?C# SceneObjectGroup.GetPriorityBySimpleAngularDistance怎麽用?C# SceneObjectGroup.GetPriorityBySimpleAngularDistance使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類OpenSim.Region.Framework.Scenes.SceneObjectGroup
的用法示例。
在下文中一共展示了SceneObjectGroup.GetPriorityBySimpleAngularDistance方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: GetSOGUpdatePriority
private double GetSOGUpdatePriority(SceneObjectGroup sog)
{
switch (Scene.UpdatePrioritizationScheme)
{
case Scene.UpdatePrioritizationSchemes.Time:
throw new InvalidOperationException("UpdatePrioritizationScheme for time not supported for reprioritization");
case Scene.UpdatePrioritizationSchemes.Distance:
return sog.GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition);
case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
return sog.GetPriorityBySimpleAngularDistance((IsChildAgent) ? AbsolutePosition : CameraPosition);
case Scenes.Scene.UpdatePrioritizationSchemes.FrontBack:
return sog.GetPriorityByFrontBack(CameraPosition, CameraAtAxis);
default:
throw new InvalidOperationException("UpdatePrioritizationScheme not defined");
}
}