本文整理匯總了C#中MiswGame2007.GraphicsDevice.DrawImageRotateAdd方法的典型用法代碼示例。如果您正苦於以下問題:C# GraphicsDevice.DrawImageRotateAdd方法的具體用法?C# GraphicsDevice.DrawImageRotateAdd怎麽用?C# GraphicsDevice.DrawImageRotateAdd使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類MiswGame2007.GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.DrawImageRotateAdd方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Draw
public override void Draw(GraphicsDevice graphics)
{
int drawX = (int)Math.Round(position.X) - game.IntCameraX;
int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
graphics.DrawImageRotateAdd(GameImage.PlayerBullet, 32, 32, 0, animation, drawX, drawY, 28, 16, (int)Math.Round(direction), 255);
}
示例2: Draw
public override void Draw(GraphicsDevice graphics)
{
int drawX = (int)Math.Round(position.X) - game.IntCameraX;
int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
int r = (color <= 1 || color == 5) ? 255 : 0;
int g = (color >= 3 && color <= 5) ? 255 : 0;
int b = (color >= 1 && color <= 3) ? 255 : 0;
if (stateCount < timer)
{
graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 2, stateCount / 2 % 8, drawX - 16, drawY - 16, 255, r, g, b);
}
else
{
graphics.DrawImageRotateAdd(GameImage.EnemyBullet, 64, 32, 0, 3, drawX, drawY, 48, 16, (int)Math.Round(direction * 180 / Math.PI), 255, r, g, b);
}
}