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C# GraphicsDevice.DrawImageAlphaFix方法代碼示例

本文整理匯總了C#中MiswGame2007.GraphicsDevice.DrawImageAlphaFix方法的典型用法代碼示例。如果您正苦於以下問題:C# GraphicsDevice.DrawImageAlphaFix方法的具體用法?C# GraphicsDevice.DrawImageAlphaFix怎麽用?C# GraphicsDevice.DrawImageAlphaFix使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在MiswGame2007.GraphicsDevice的用法示例。


在下文中一共展示了GraphicsDevice.DrawImageAlphaFix方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     if (!ghost)
     {
         if (direction == Direction.Left)
         {
             if (!attacking)
             {
                 graphics.DrawImageFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
             }
             else
             {
                 if (attackCount < 32 && (attackCount / 4) % 2 == 0)
                 {
                     graphics.DrawImageFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
                 }
                 else
                 {
                     graphics.DrawImageFix(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this);
                 }
             }
         }
         else
         {
             if (!attacking)
             {
                 graphics.DrawImageFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
             }
             else
             {
                 if (attackCount < 32 && (attackCount / 4) % 2 == 0)
                 {
                     graphics.DrawImageFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
                 }
                 else
                 {
                     graphics.DrawImageFixFlip(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this);
                 }
             }
         }
     }
     else
     {
         if (direction == Direction.Left)
         {
             if (!attacking)
             {
                 graphics.DrawImageAlphaFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
             }
             else
             {
                 if (attackCount < 32 && (attackCount / 4) % 2 == 0)
                 {
                     graphics.DrawImageAlphaFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
                 }
                 else
                 {
                     graphics.DrawImageAlphaFix(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this, 128);
                 }
             }
         }
         else
         {
             if (!attacking)
             {
                 graphics.DrawImageAlphaFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
             }
             else
             {
                 if (attackCount < 32 && (attackCount / 4) % 2 == 0)
                 {
                     graphics.DrawImageAlphaFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
                 }
                 else
                 {
                     graphics.DrawImageAlphaFixFlip(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this, 128);
                 }
             }
         }
     }
 }
開發者ID:sinshu,項目名稱:chaos,代碼行數:83,代碼來源:Norio.cs


注:本文中的MiswGame2007.GraphicsDevice.DrawImageAlphaFix方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。