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C# GraphicsDevice.DrawImageAddFlipRotate90方法代碼示例

本文整理匯總了C#中MiswGame2007.GraphicsDevice.DrawImageAddFlipRotate90方法的典型用法代碼示例。如果您正苦於以下問題:C# GraphicsDevice.DrawImageAddFlipRotate90方法的具體用法?C# GraphicsDevice.DrawImageAddFlipRotate90怎麽用?C# GraphicsDevice.DrawImageAddFlipRotate90使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在MiswGame2007.GraphicsDevice的用法示例。


在下文中一共展示了GraphicsDevice.DrawImageAddFlipRotate90方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Draw

        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) + game.IntBackgroundX;
            int drawY = (int)Math.Round(position.Y) + game.IntBackgroundY;

            if (big)
            {
                if (!exploding)
                {
                    graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 0, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue());
                }
                else
                {
                    if (!flip)
                    {
                        graphics.DrawImageAdd(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 255, GetRed(), GetGreen(), GetBlue());
                    }
                    else
                    {
                        graphics.DrawImageAddFlipRotate90(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 1, GetRed(), GetGreen(), GetBlue());
                    }
                }
            }
            else
            {
                if (!exploding)
                {
                    graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 1, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue());
                }
                else
                {
                    if (!flip)
                    {
                        graphics.DrawImageAdd(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 255, GetRed(), GetGreen(), GetBlue());
                    }
                    else
                    {
                        graphics.DrawImageAddFlipRotate90(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 1, GetRed(), GetGreen(), GetBlue());
                    }
                }
            }
        }
開發者ID:sinshu,項目名稱:chaos,代碼行數:42,代碼來源:Hanabi.cs

示例2: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX - 16;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 16;
     graphics.DrawImageAddFlipRotate90(GameImage.PlayerBullet, 32, 32, 4, animation, drawX, drawY, flipRotate, 255, 255, 255);
 }
開發者ID:sinshu,項目名稱:chaos,代碼行數:6,代碼來源:PlayerBulletExplosion2.cs


注:本文中的MiswGame2007.GraphicsDevice.DrawImageAddFlipRotate90方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。