本文整理匯總了C#中MiswGame2007.GraphicsDevice.DrawImageAlphaFixFlip方法的典型用法代碼示例。如果您正苦於以下問題:C# GraphicsDevice.DrawImageAlphaFixFlip方法的具體用法?C# GraphicsDevice.DrawImageAlphaFixFlip怎麽用?C# GraphicsDevice.DrawImageAlphaFixFlip使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類MiswGame2007.GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.DrawImageAlphaFixFlip方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Draw
public override void Draw(GraphicsDevice graphics)
{
int drawX = (int)Math.Round(position.X) - game.IntCameraX;
int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
if (!ghost)
{
if (direction == Direction.Left)
{
if (!attacking)
{
graphics.DrawImageFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
}
else
{
if (attackCount < 32 && (attackCount / 4) % 2 == 0)
{
graphics.DrawImageFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
}
else
{
graphics.DrawImageFix(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this);
}
}
}
else
{
if (!attacking)
{
graphics.DrawImageFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
}
else
{
if (attackCount < 32 && (attackCount / 4) % 2 == 0)
{
graphics.DrawImageFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
}
else
{
graphics.DrawImageFixFlip(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this);
}
}
}
}
else
{
if (direction == Direction.Left)
{
if (!attacking)
{
graphics.DrawImageAlphaFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
}
else
{
if (attackCount < 32 && (attackCount / 4) % 2 == 0)
{
graphics.DrawImageAlphaFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
}
else
{
graphics.DrawImageAlphaFix(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this, 128);
}
}
}
else
{
if (!attacking)
{
graphics.DrawImageAlphaFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
}
else
{
if (attackCount < 32 && (attackCount / 4) % 2 == 0)
{
graphics.DrawImageAlphaFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
}
else
{
graphics.DrawImageAlphaFixFlip(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this, 128);
}
}
}
}
}