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C# MyEntity.SetWorldMatrix方法代碼示例

本文整理匯總了C#中MinerWars.AppCode.Game.Entities.MyEntity.SetWorldMatrix方法的典型用法代碼示例。如果您正苦於以下問題:C# MyEntity.SetWorldMatrix方法的具體用法?C# MyEntity.SetWorldMatrix怎麽用?C# MyEntity.SetWorldMatrix使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在MinerWars.AppCode.Game.Entities.MyEntity的用法示例。


在下文中一共展示了MyEntity.SetWorldMatrix方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Load

        public override void Load()
        {
            //Because he has different position from junkyard race
            MyEntity manjeet = MyScriptWrapper.GetEntity((int)EntityID.FlyToManjeet);
            manjeet.SetPosition(new Vector3(-7529.0f, -3368.0f, 5938.0f));

            m_marcusForCrashDialoguePlayed = false;

            MyScriptWrapper.OnSpawnpointBotSpawned += MyScriptWrapperOnOnSpawnpointBotSpawned;
            MyScriptWrapper.OnBotReachedWaypoint += MyScriptWrapperOnOnBotReachedWaypoint;
            MyScriptWrapper.OnDialogueFinished += MyScriptWrapperOnOnDialogueFinished;
            MyScriptWrapper.OnEntityAtacked += MyScriptWrapperOnOnEntityAtacked;

            MyScriptWrapper.ApplyTransition(MyMusicTransitionEnum.CalmAtmosphere, 0, "KA01");
            MyScriptWrapper.OnSentenceStarted += MyScriptWrapper_OnSentenceStarted;

            m_speakWithPoliceDialogueFinished = false;

            m_ravenGuy = (MySmallShipBot)MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.VALENTIN));
            m_ravenGuy.SleepDistance = 8000;

            m_gameVolume = MyScriptWrapper.GetGameVolume();

            m_ravenGirl = (MySmallShipBot)MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.TARJA));
            m_ravenGirl.SleepDistance = 8000;

            m_marcus = (MySmallShipBot)MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.MARCUS));
            m_marcus.SleepDistance = 8000;

            m_madelyn = MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.MADELYN));
            MyScriptWrapper.SetEntityDestructible(m_madelyn, false);
            m_madelyn.SetWorldMatrix(MyScriptWrapper.GetEntity((uint)EntityID.MadelynStart).WorldMatrix);

            m_madelynTurrets = new MyPrefabLargeWeapon[3];
            m_madelynTurrets[0] = (MyPrefabLargeWeapon)MyScriptWrapper.GetEntity("BackTurretM");
            m_madelynTurrets[1] = (MyPrefabLargeWeapon)MyScriptWrapper.GetEntity("FrontTurretM");
            m_madelynTurrets[2] = (MyPrefabLargeWeapon)MyScriptWrapper.GetEntity("BottomTurretM");

            MyScriptWrapper.SetEntityPriority(MyScriptWrapper.GetEntity((uint) EntityID.EACMothershipContainer1), -1, true);
            MyScriptWrapper.SetEntityPriority(MyScriptWrapper.GetEntity((uint) EntityID.EACMothershipContainer2), -1, true);

            m_ravenGuyIn = false;
            m_madelynMoving = false;
            m_madelynMoving2 = false;
            m_desperationFadeout = false;

            base.Load();
        }
開發者ID:Bunni,項目名稱:Miner-Wars-2081,代碼行數:48,代碼來源:MyJunkyardEACAmbushMission.cs


注:本文中的MinerWars.AppCode.Game.Entities.MyEntity.SetWorldMatrix方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。