本文整理匯總了C#中MinerWars.AppCode.Game.Entities.MyEntity.SetWorldMatrix方法的典型用法代碼示例。如果您正苦於以下問題:C# MyEntity.SetWorldMatrix方法的具體用法?C# MyEntity.SetWorldMatrix怎麽用?C# MyEntity.SetWorldMatrix使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類MinerWars.AppCode.Game.Entities.MyEntity
的用法示例。
在下文中一共展示了MyEntity.SetWorldMatrix方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Load
public override void Load()
{
//Because he has different position from junkyard race
MyEntity manjeet = MyScriptWrapper.GetEntity((int)EntityID.FlyToManjeet);
manjeet.SetPosition(new Vector3(-7529.0f, -3368.0f, 5938.0f));
m_marcusForCrashDialoguePlayed = false;
MyScriptWrapper.OnSpawnpointBotSpawned += MyScriptWrapperOnOnSpawnpointBotSpawned;
MyScriptWrapper.OnBotReachedWaypoint += MyScriptWrapperOnOnBotReachedWaypoint;
MyScriptWrapper.OnDialogueFinished += MyScriptWrapperOnOnDialogueFinished;
MyScriptWrapper.OnEntityAtacked += MyScriptWrapperOnOnEntityAtacked;
MyScriptWrapper.ApplyTransition(MyMusicTransitionEnum.CalmAtmosphere, 0, "KA01");
MyScriptWrapper.OnSentenceStarted += MyScriptWrapper_OnSentenceStarted;
m_speakWithPoliceDialogueFinished = false;
m_ravenGuy = (MySmallShipBot)MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.VALENTIN));
m_ravenGuy.SleepDistance = 8000;
m_gameVolume = MyScriptWrapper.GetGameVolume();
m_ravenGirl = (MySmallShipBot)MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.TARJA));
m_ravenGirl.SleepDistance = 8000;
m_marcus = (MySmallShipBot)MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.MARCUS));
m_marcus.SleepDistance = 8000;
m_madelyn = MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.MADELYN));
MyScriptWrapper.SetEntityDestructible(m_madelyn, false);
m_madelyn.SetWorldMatrix(MyScriptWrapper.GetEntity((uint)EntityID.MadelynStart).WorldMatrix);
m_madelynTurrets = new MyPrefabLargeWeapon[3];
m_madelynTurrets[0] = (MyPrefabLargeWeapon)MyScriptWrapper.GetEntity("BackTurretM");
m_madelynTurrets[1] = (MyPrefabLargeWeapon)MyScriptWrapper.GetEntity("FrontTurretM");
m_madelynTurrets[2] = (MyPrefabLargeWeapon)MyScriptWrapper.GetEntity("BottomTurretM");
MyScriptWrapper.SetEntityPriority(MyScriptWrapper.GetEntity((uint) EntityID.EACMothershipContainer1), -1, true);
MyScriptWrapper.SetEntityPriority(MyScriptWrapper.GetEntity((uint) EntityID.EACMothershipContainer2), -1, true);
m_ravenGuyIn = false;
m_madelynMoving = false;
m_madelynMoving2 = false;
m_desperationFadeout = false;
base.Load();
}