本文整理匯總了C#中MinerWars.AppCode.Game.Entities.MyEntity.IsVisible方法的典型用法代碼示例。如果您正苦於以下問題:C# MyEntity.IsVisible方法的具體用法?C# MyEntity.IsVisible怎麽用?C# MyEntity.IsVisible使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類MinerWars.AppCode.Game.Entities.MyEntity
的用法示例。
在下文中一共展示了MyEntity.IsVisible方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: GetIntersectionInNearSpace
public MyIntersectionResultLineTriangleEx? GetIntersectionInNearSpace(MyEntity entity, ref MyLine worldLine, bool convertLine)
{
if (!entity.IsVisible())
return null;
MyLine line = worldLine;
if (convertLine)
{
ConvertLineToNearWorldCoordinates(ref line);
}
Matrix drawMatrix = entity.GetWorldMatrixForDraw();
drawMatrix.Translation += MyCamera.Position;
Matrix worldInv = Matrix.Invert(drawMatrix);
MyIntersectionResultLineTriangleEx? ret = entity.ModelLod0.GetTrianglePruningStructure().GetIntersectionWithLine(entity, ref line, ref worldInv, IntersectionFlags.ALL_TRIANGLES);
if (ret == null)
{
foreach (MyEntity child in entity.Children)
{
if (!child.IsVisible())
continue;
drawMatrix = child.GetWorldMatrixForDraw();
drawMatrix.Translation += MyCamera.Position;
worldInv = Matrix.Invert(drawMatrix);
System.Diagnostics.Debug.Assert(!float.IsNaN(worldInv.M11));
ret = child.ModelLod0.GetTrianglePruningStructure().GetIntersectionWithLine(child, ref line, ref worldInv, IntersectionFlags.ALL_TRIANGLES);
if (ret != null)
return ret;
}
}
return ret;
}