本文整理匯總了C#中Camera.getview方法的典型用法代碼示例。如果您正苦於以下問題:C# Camera.getview方法的具體用法?C# Camera.getview怎麽用?C# Camera.getview使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Camera
的用法示例。
在下文中一共展示了Camera.getview方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: DrawGround
public void DrawGround(Vector3 lookat, Vector3 cameraPosition, DrawThings display, Camera camera)
{
GraphicsDevice graphicsDevice = Tools.Quick.device;
graphicsDevice.RasterizerState = new RasterizerState() { CullMode = CullMode.CullClockwiseFace, FillMode = FillMode.Solid };
graphicsDevice.BlendState = BlendState.Opaque;
graphicsDevice.DepthStencilState = DepthStencilState.Default;
effect.CurrentTechnique = effect.Techniques["MultiTextured"];
//effect.CurrentTechnique = effect.Techniques["Textured"];
effect.Parameters["xView"].SetValue(camera.getview());
effect.Parameters["xProjection"].SetValue(camera.GetProjection());
effect.Parameters["xWorld"].SetValue(Matrix.CreateTranslation(new Vector3(xPos, 0, yPos)));
//effect.Parameters["xEnableLighting"].SetValue(false);
foreach (EffectPass pass in effect.CurrentTechnique.Passes)
{
pass.Apply();
graphicsDevice.SetVertexBuffer(vertices);
graphicsDevice.Indices = LODIndices[1];
graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, LODIndices[1].IndexCount, 0, LODIndices[1].IndexCount / 3);
}
}