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TypeScript Vector3.subVectors方法代码示例

本文整理汇总了TypeScript中THREE.Vector3.subVectors方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Vector3.subVectors方法的具体用法?TypeScript Vector3.subVectors怎么用?TypeScript Vector3.subVectors使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在THREE.Vector3的用法示例。


在下文中一共展示了Vector3.subVectors方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: projectPointOnVector

    structure.eachAtom(function (ap: AtomProxy) {
      projectPointOnVector(p.copy(ap as any), ax1, center)  // TODO
      const dp1 = t.subVectors(p, center).normalize().dot(ax1)
      const dt1 = p.distanceTo(center)
      if (dp1 > 0) {
        if (dt1 > d1a) d1a = dt1
      } else {
        if (dt1 > d1b) d1b = dt1
      }

      projectPointOnVector(p.copy(ap as any), ax2, center)
      const dp2 = t.subVectors(p, center).normalize().dot(ax2)
      const dt2 = p.distanceTo(center)
      if (dp2 > 0) {
        if (dt2 > d2a) d2a = dt2
      } else {
        if (dt2 > d2b) d2b = dt2
      }

      projectPointOnVector(p.copy(ap as any), ax3, center)
      const dp3 = t.subVectors(p, center).normalize().dot(ax3)
      const dt3 = p.distanceTo(center)
      if (dp3 > 0) {
        if (dt3 > d3a) d3a = dt3
      } else {
        if (dt3 > d3b) d3b = dt3
      }
    })
开发者ID:arose,项目名称:ngl,代码行数:28,代码来源:principal-axes.ts

示例2: update

    update(world: World, control: Control) {
        var beta = control.motionTracker.getBeta();
        this._acceleration.copy(this._speed).divideScalar(30).clampLength(0.1, 3);
        this._acceleration.applyAxisAngle(yAxis, horizontalRotation(beta));

        this._speed.add(this._acceleration);
        this._speed.clampLength(0, 80);

        var newPos = new Vector3().addVectors(this._position, this._speed);
        this._playerTracker.updateSection(newPos);
        var collision = this._playerTracker.getCollision();
        if (collision) {
            newPos = collision;
            this._speed.multiplyScalar(0.3);
            newPos = this._playerTracker.getAdjusted(newPos);
            this._position.copy(newPos);
        } else {
            newPos = this._playerTracker.getAdjusted(newPos);

            this._acceleration.subVectors(newPos, this._position).sub(this._speed).clampLength(0, 5);
            this._speed.add(this._acceleration);
            this._position.add(this._speed);
        }

        this._direction.setFromUnitVectors(
            new Vector3(0, 0, 1),
            this._speed.clone().setY(0).setLength(1));

    }
开发者ID:yyjhao,项目名称:galaxy-tunnel,代码行数:29,代码来源:player.ts

示例3: calcPlaneAngle

export function calcPlaneAngle (ap1: AtomProxy, ap2: AtomProxy): number | undefined {
  const x1 = ap1.clone()

  const v12 = new Vector3()
  v12.subVectors(ap2 as any, ap1 as any)

  const neighbours = [new Vector3(), new Vector3()]
  let ni = 0
  ap1.eachBondedAtom( x => {
    if (ni > 1) { return }
    if (x.number !== Elements.H) {
      x1.index = x.index
      neighbours[ni++].subVectors(x as any, ap1 as any)
    }
  })
  if (ni === 1) {
    x1.eachBondedAtom( x => {
      if (ni > 1) { return }
      if (x.number !== Elements.H && x.index !== ap1.index){
        neighbours[ni++].subVectors(x as any, ap1 as any)
      }
    })
  }
  if (ni !== 2) {
    return
  }

  const cp = neighbours[0].cross(neighbours[1])
  return Math.abs((Math.PI / 2) - cp.angleTo(v12))
}
开发者ID:arose,项目名称:ngl,代码行数:30,代码来源:geometry.ts

示例4: calcAngles

export function calcAngles (ap1: AtomProxy, ap2: AtomProxy): number[] {
  let angles: number[] = []
  const d1 = new Vector3()
  const d2 = new Vector3()
  d1.subVectors(ap2 as any, ap1 as any)
  ap1.eachBondedAtom( x => {
    if (x.number !== Elements.H) {
      d2.subVectors(x as any, ap1 as any)
      angles.push(d1.angleTo(d2))
    }
   })
  return angles
}
开发者ID:arose,项目名称:ngl,代码行数:13,代码来源:geometry.ts

示例5: getPosition

  getPosition (): HelixPosition {
    const polymer = this.polymer
    const structure = polymer.structure
    const n = polymer.residueCount
    const n3 = n - 3

    const center = new Float32Array(3 * n)
    const axis = new Float32Array(3 * n)
    const diff = new Float32Array(n)
    const radius = new Float32Array(n)
    const rise = new Float32Array(n)
    const twist = new Float32Array(n)
    const resdir = new Float32Array(3 * n)

    const r12 = new Vector3()
    const r23 = new Vector3()
    const r34 = new Vector3()

    const diff13 = new Vector3()
    const diff24 = new Vector3()

    const v1 = new Vector3()
    const v2 = new Vector3()
    const vt = new Vector3()

    const _axis = new Vector3()
    const _prevAxis = new Vector3()

    const _resdir = new Vector3()
    const _center = new Vector3(0, 0, 0)

    const type = 'trace'
    const a1 = structure.getAtomProxy()
    const a2 = structure.getAtomProxy(polymer.getAtomIndexByType(0, type))
    const a3 = structure.getAtomProxy(polymer.getAtomIndexByType(1, type))
    const a4 = structure.getAtomProxy(polymer.getAtomIndexByType(2, type))

    for (let i = 0; i < n3; ++i) {
      a1.index = a2.index
      a2.index = a3.index
      a3.index = a4.index
      a4.index = polymer.getAtomIndexByType(i + 3, type)!  // TODO

      const j = 3 * i

      // ported from GROMACS src/tools/gmx_helixorient.c

      r12.subVectors(a2 as any, a1 as any)  // TODO
      r23.subVectors(a3 as any, a2 as any)  // TODO
      r34.subVectors(a4 as any, a3 as any)  // TODO

      diff13.subVectors(r12, r23)
      diff24.subVectors(r23, r34)

      _axis.crossVectors(diff13, diff24).normalize()
      _axis.toArray(axis as any, j)  // TODO

      if (i > 0) {
        diff[ i ] = _axis.angleTo(_prevAxis)
      }

      const tmp = Math.cos(diff13.angleTo(diff24))
      twist[ i ] = 180.0 / Math.PI * Math.acos(tmp)

      const diff13Length = diff13.length()
      const diff24Length = diff24.length()

      radius[ i ] = (
        Math.sqrt(diff24Length * diff13Length) /
        // clamp, to avoid instabilities for when
        // angle between diff13 and diff24 is near 0
        Math.max(2.0, 2.0 * (1.0 - tmp))
      )

      rise[ i ] = Math.abs(r23.dot(_axis))

      //

      v1.copy(diff13).multiplyScalar(radius[ i ] / diff13Length)
      v2.copy(diff24).multiplyScalar(radius[ i ] / diff24Length)

      v1.subVectors(a2 as any, v1)  // TODO
      v2.subVectors(a3 as any, v2)  // TODO

      v1.toArray(center as any, j + 3)  // TODO
      v2.toArray(center as any, j + 6)  // TODO

      //

      _resdir.subVectors(a1 as any, _center)  // TODO
      _resdir.toArray(resdir as any, j)  // TODO

      _prevAxis.copy(_axis)
      _center.copy(v1)
    }

    //

    // calc axis as dir of second and third center pos
    // project first traceAtom onto axis to get first center pos
//.........这里部分代码省略.........
开发者ID:arose,项目名称:ngl,代码行数:101,代码来源:helixorient.ts


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