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TypeScript Vector3.addVectors方法代码示例

本文整理汇总了TypeScript中THREE.Vector3.addVectors方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Vector3.addVectors方法的具体用法?TypeScript Vector3.addVectors怎么用?TypeScript Vector3.addVectors使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在THREE.Vector3的用法示例。


在下文中一共展示了Vector3.addVectors方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: getPosition


//.........这里部分代码省略.........
      _resdir.toArray(resdir as any, j)  // TODO

      _prevAxis.copy(_axis)
      _center.copy(v1)
    }

    //

    // calc axis as dir of second and third center pos
    // project first traceAtom onto axis to get first center pos
    v1.fromArray(center as any, 3)  // TODO
    v2.fromArray(center as any, 6)  // TODO
    _axis.subVectors(v1, v2).normalize()
      // _center.copy( res[ 0 ].getTraceAtom() );
    a1.index = polymer.getAtomIndexByType(0, type)!  // TODO
    _center.copy(a1 as any)  // TODO
    vt.copy(a1 as any)  // TODO
    projectPointOnVector(vt, _axis, v1)
    vt.toArray(center as any, 0)  // TODO

    // calc first resdir
    _resdir.subVectors(_center, v1)
    _resdir.toArray(resdir as any, 0)  // TODO

    // calc axis as dir of n-1 and n-2 center pos
    // project last traceAtom onto axis to get last center pos
    v1.fromArray(center as any, 3 * n - 6)  // TODO
    v2.fromArray(center as any, 3 * n - 9)  // TODO
    _axis.subVectors(v1, v2).normalize()
    // _center.copy( res[ n - 1 ].getTraceAtom() );
    a1.index = polymer.getAtomIndexByType(n - 1, type)!  // TODO
    _center.copy(a1 as any)  // TODO
    vt.copy(a1 as any)  // TODO
    projectPointOnVector(vt, _axis, v1)
    vt.toArray(center as any, 3 * n - 3)  // TODO

    // calc last three resdir
    for (let i = n - 3; i < n; ++i) {
      v1.fromArray(center as any, 3 * i)  // TODO
      // _center.copy( res[ i ].getTraceAtom() );
      a1.index = polymer.getAtomIndexByType(i, type)!  // TODO
      _center.copy(a1 as any)  // TODO

      _resdir.subVectors(_center, v1)
      _resdir.toArray(resdir as any, 3 * i)  // TODO
    }

    // average measures to define them on the residues

    const resRadius = new Float32Array(n)
    const resTwist = new Float32Array(n)
    const resRise = new Float32Array(n)
    const resBending = new Float32Array(n)

    resRadius[ 1 ] = radius[ 0 ]
    resTwist[ 1 ] = twist[ 0 ]
    resRise[ 1 ] = radius[ 0 ]

    for (let i = 2; i < n - 2; ++i) {
      resRadius[ i ] = 0.5 * (radius[ i - 2 ] + radius[ i - 1 ])
      resTwist[ i ] = 0.5 * (twist[ i - 2 ] + twist[ i - 1 ])
      resRise[ i ] = 0.5 * (rise[ i - 2 ] + rise[ i - 1 ])

      v1.fromArray(axis as any, 3 * (i - 2))  // TODO
      v2.fromArray(axis as any, 3 * (i - 1))  // TODO
      resBending[ i ] = 180.0 / Math.PI * Math.acos(Math.cos(v1.angleTo(v2)))
    }

    resRadius[ n - 2 ] = radius[ n - 4 ]
    resTwist[ n - 2 ] = twist[ n - 4 ]
    resRise[ n - 2 ] = rise[ n - 4 ]

    // average helix axes to define them on the residues

    const resAxis = new Float32Array(3 * n)

    copyArray(axis, resAxis, 0, 0, 3)
    copyArray(axis, resAxis, 0, 3, 3)

    for (let i = 2; i < n - 2; ++i) {
      v1.fromArray(axis as any, 3 * (i - 2))  // TODO
      v2.fromArray(axis as any, 3 * (i - 1))  // TODO

      _axis.addVectors(v2, v1).multiplyScalar(0.5).normalize()
      _axis.toArray(resAxis as any, 3 * i)  // TODO
    }

    copyArray(axis, resAxis, 3 * n - 12, 3 * n - 6, 3)
    copyArray(axis, resAxis, 3 * n - 12, 3 * n - 3, 3)

    return {
      center,
      axis: resAxis,
      bending: resBending,
      radius: resRadius,
      rise: resRise,
      twist: resTwist,
      resdir: resdir
    }
  }
开发者ID:arose,项目名称:ngl,代码行数:101,代码来源:helixorient.ts


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