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TypeScript Vector3.multiplyScalar方法代码示例

本文整理汇总了TypeScript中THREE.Vector3.multiplyScalar方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Vector3.multiplyScalar方法的具体用法?TypeScript Vector3.multiplyScalar怎么用?TypeScript Vector3.multiplyScalar使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在THREE.Vector3的用法示例。


在下文中一共展示了Vector3.multiplyScalar方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: _applyRotation

    private _applyRotation(camera: Camera): void {
        if (camera == null) {
            return;
        }

        let q: THREE.Quaternion = new THREE.Quaternion().setFromUnitVectors(camera.up, new THREE.Vector3( 0, 0, 1 ));
        let qInverse: THREE.Quaternion = q.clone().inverse();

        let offset: THREE.Vector3 = new THREE.Vector3();
        offset.copy(camera.lookat).sub(camera.position);
        offset.applyQuaternion(q);
        let length: number = offset.length();

        let phi: number = Math.atan2(offset.y, offset.x);
        phi += this._rotationDelta.phi;

        let theta: number = Math.atan2(Math.sqrt(offset.x * offset.x + offset.y * offset.y), offset.z);
        theta += this._rotationDelta.theta;
        theta = Math.max(0.1, Math.min(Math.PI - 0.1, theta));

        offset.x = Math.sin(theta) * Math.cos(phi);
        offset.y = Math.sin(theta) * Math.sin(phi);
        offset.z = Math.cos(theta);
        offset.applyQuaternion(qInverse);

        camera.lookat.copy(camera.position).add(offset.multiplyScalar(length));
    }
开发者ID:Caboosey,项目名称:mapillary-js,代码行数:27,代码来源:TraversingState.ts

示例2: update

    update(world: World, control: Control) {
        var beta = control.motionTracker.getBeta();
        this._acceleration.copy(this._speed).divideScalar(30).clampLength(0.1, 3);
        this._acceleration.applyAxisAngle(yAxis, horizontalRotation(beta));

        this._speed.add(this._acceleration);
        this._speed.clampLength(0, 80);

        var newPos = new Vector3().addVectors(this._position, this._speed);
        this._playerTracker.updateSection(newPos);
        var collision = this._playerTracker.getCollision();
        if (collision) {
            newPos = collision;
            this._speed.multiplyScalar(0.3);
            newPos = this._playerTracker.getAdjusted(newPos);
            this._position.copy(newPos);
        } else {
            newPos = this._playerTracker.getAdjusted(newPos);

            this._acceleration.subVectors(newPos, this._position).sub(this._speed).clampLength(0, 5);
            this._speed.add(this._acceleration);
            this._position.add(this._speed);
        }

        this._direction.setFromUnitVectors(
            new Vector3(0, 0, 1),
            this._speed.clone().setY(0).setLength(1));

    }
开发者ID:yyjhao,项目名称:galaxy-tunnel,代码行数:29,代码来源:player.ts

示例3: panUp

		return function panUp( distance, objectMatrix ) {

			v.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix
			v.multiplyScalar( distance );

			panOffset.add( v );

		};
开发者ID:timofeevda,项目名称:seismic-beachballs-demo,代码行数:8,代码来源:three.orbitcontrols.ts

示例4: handleVertex

        function handleVertex(v) {

            n.fromArray(normals, v * 3);
            n2.copy(n);

            t = tan1[v];

            // Gram-Schmidt orthogonalize

            tmp.copy(t);
            tmp.sub(n.multiplyScalar(n.dot(t))).normalize();

            // Calculate handedness

            tmp2.crossVectors(n2, t);
            test = tmp2.dot(tan2[v]);
            w = (test < 0.0) ? - 1.0 : 1.0;

            tangents[v * 4] = tmp.x;
            tangents[v * 4 + 1] = tmp.y;
            tangents[v * 4 + 2] = tmp.z;
            tangents[v * 4 + 3] = w;

        }
开发者ID:jkstrawn,项目名称:lighthouse,代码行数:24,代码来源:bufferGeometryUtils.ts

示例5: _setPanVector

 private _setPanVector (x: number, y: number, z = 0) {
   const scaleFactor = this.controls.getCanvasScaleFactor(z)
   tmpPanVector.set(x, y, 0)
   tmpPanVector.multiplyScalar(this.panSpeed * scaleFactor)
 }
开发者ID:arose,项目名称:ngl,代码行数:5,代码来源:trackball-controls.ts


注:本文中的THREE.Vector3.multiplyScalar方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。