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TypeScript Vector3.applyAxisAngle方法代码示例

本文整理汇总了TypeScript中THREE.Vector3.applyAxisAngle方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Vector3.applyAxisAngle方法的具体用法?TypeScript Vector3.applyAxisAngle怎么用?TypeScript Vector3.applyAxisAngle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在THREE.Vector3的用法示例。


在下文中一共展示了Vector3.applyAxisAngle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: update

    update(world: World, control: Control) {
        var beta = control.motionTracker.getBeta();
        this._acceleration.copy(this._speed).divideScalar(30).clampLength(0.1, 3);
        this._acceleration.applyAxisAngle(yAxis, horizontalRotation(beta));

        this._speed.add(this._acceleration);
        this._speed.clampLength(0, 80);

        var newPos = new Vector3().addVectors(this._position, this._speed);
        this._playerTracker.updateSection(newPos);
        var collision = this._playerTracker.getCollision();
        if (collision) {
            newPos = collision;
            this._speed.multiplyScalar(0.3);
            newPos = this._playerTracker.getAdjusted(newPos);
            this._position.copy(newPos);
        } else {
            newPos = this._playerTracker.getAdjusted(newPos);

            this._acceleration.subVectors(newPos, this._position).sub(this._speed).clampLength(0, 5);
            this._speed.add(this._acceleration);
            this._position.add(this._speed);
        }

        this._direction.setFromUnitVectors(
            new Vector3(0, 0, 1),
            this._speed.clone().setY(0).setLength(1));

    }
开发者ID:yyjhao,项目名称:galaxy-tunnel,代码行数:29,代码来源:player.ts

示例2: genMap

    genMap() {
        this._stars = [];
        var numStars = 8;
        var radius = 9 * this._step * numStars;
        var center = new Vector3(radius, 0, 0);
        var pointer = new Vector3(-radius, 0, 0);

        for(var i = 0; i < numStars; i++) {
            pointer.applyAxisAngle(new Vector3(0, 1, 0), Math.PI * 2 / (numStars + 1));
            var star = Stars.genRandom(new Vector3());
            if (i === 0) {
                var pos = center.clone().add(pointer);
            } else {
                var pos = this._genStarPoint(center.clone().add(pointer), star, radius);
            }
            star.setPosition(pos);
            this._stars.push(star);
        }
        this._genPoints(new Vector3(), new Vector3(0, 0, -this._step));
    }
开发者ID:yyjhao,项目名称:galaxy-tunnel,代码行数:20,代码来源:map_generator.ts


注:本文中的THREE.Vector3.applyAxisAngle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。