本文整理汇总了TypeScript中core/util/canvas.Context2d.fillText方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Context2d.fillText方法的具体用法?TypeScript Context2d.fillText怎么用?TypeScript Context2d.fillText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类core/util/canvas.Context2d
的用法示例。
在下文中一共展示了Context2d.fillText方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: _render
_render(ctx: Context2d, indices, {sx, sy, _x_offset, _y_offset, _angle, _text}) {
for (const i of indices) {
if (isNaN(sx[i]+sy[i]+_x_offset[i]+_y_offset[i]+_angle[i]) || (_text[i] == null)) {
continue;
}
if (this.visuals.text.doit) {
const text = `${_text[i]}`;
ctx.save();
ctx.translate(sx[i] + _x_offset[i], sy[i] + _y_offset[i]);
ctx.rotate(_angle[i]);
this.visuals.text.set_vectorize(ctx, i);
if (text.indexOf("\n") === -1) {
ctx.fillText(text, 0, 0);
} else {
const lines = text.split("\n");
const font = this.visuals.text.cache_select("font", i);
const {height} = get_text_height(font);
const line_height = this.visuals.text.text_line_height.value()*height;
const block_height = line_height*lines.length;
const baseline = this.visuals.text.cache_select("text_baseline", i);
let y;
switch (baseline) {
case "top": {
y = 0;
break;
}
case "middle": {
y = (-block_height/2) + (line_height/2);
break;
}
case "bottom": {
y = -block_height + line_height;
break;
}
default: {
y = 0;
console.warn(`'${baseline}' baseline not supported with multi line text`);
}
}
for (const line of lines) {
ctx.fillText(line, 0, y);
y += line_height;
}
}
ctx.restore();
}
}
}
示例2: _render
protected _render(ctx: Context2d, indices: number[], {sx, sy, _x_offset, _y_offset, _angle, _text}: TextData): void {
for (const i of indices) {
if (isNaN(sx[i] + sy[i] + _x_offset[i] + _y_offset[i] + _angle[i]) || _text[i] == null)
continue
if (this.visuals.text.doit) {
const text = `${_text[i]}`
ctx.save()
ctx.translate(sx[i] + _x_offset[i], sy[i] + _y_offset[i])
ctx.rotate(_angle[i])
this.visuals.text.set_vectorize(ctx, i)
if (text.indexOf("\n") == -1)
ctx.fillText(text, 0, 0)
else {
const lines = text.split("\n")
const font = this.visuals.text.cache_select("font", i)
const {height} = get_text_height(font)
const line_height = this.visuals.text.text_line_height.value()*height
const block_height = line_height*lines.length
const baseline = this.visuals.text.cache_select("text_baseline", i)
let y: number
switch (baseline) {
case "top": {
y = 0
break
}
case "middle": {
y = (-block_height/2) + (line_height/2)
break
}
case "bottom": {
y = -block_height + line_height
break
}
default: {
y = 0
console.warn(`'${baseline}' baseline not supported with multi line text`)
}
}
for (const line of lines) {
ctx.fillText(line, 0, y)
y += line_height
}
}
ctx.restore()
}
}
}
示例3: _canvas_text
protected _canvas_text(ctx: Context2d, text: string, sx: number, sy: number, angle: number): void {
this.visuals.text.set_value(ctx)
const bbox_dims = this._calculate_bounding_box_dimensions(ctx, text)
ctx.save()
ctx.beginPath()
ctx.translate(sx, sy)
if (angle)
ctx.rotate(angle)
ctx.rect(bbox_dims[0], bbox_dims[1], bbox_dims[2], bbox_dims[3])
if (this.visuals.background_fill.doit) {
this.visuals.background_fill.set_value(ctx)
ctx.fill()
}
if (this.visuals.border_line.doit) {
this.visuals.border_line.set_value(ctx)
ctx.stroke()
}
if (this.visuals.text.doit) {
this.visuals.text.set_value(ctx)
ctx.fillText(text, 0, 0)
}
ctx.restore()
}
示例4: _v_canvas_text
_v_canvas_text(ctx: Context2d, i, text, sx, sy, angle) {
this.visuals.text.set_vectorize(ctx, i);
const bbox_dims = this._calculate_bounding_box_dimensions(ctx, text);
ctx.save();
ctx.beginPath();
ctx.translate(sx, sy);
ctx.rotate(angle);
ctx.rect(bbox_dims[0], bbox_dims[1], bbox_dims[2], bbox_dims[3]);
if (this.visuals.background_fill.doit) {
this.visuals.background_fill.set_vectorize(ctx, i);
ctx.fill();
}
if (this.visuals.border_line.doit) {
this.visuals.border_line.set_vectorize(ctx, i);
ctx.stroke();
}
if (this.visuals.text.doit) {
this.visuals.text.set_vectorize(ctx, i);
ctx.fillText(text, 0, 0);
}
return ctx.restore();
}
示例5: _draw_legend_items
_draw_legend_items(ctx: Context2d, bbox) {
let yoffset;
const { glyph_height } = this.model;
const { glyph_width } = this.model;
const { legend_padding } = this;
const legend_spacing = this.model.spacing;
const { label_standoff } = this.model;
let xoffset = (yoffset = legend_padding);
const vertical = this.model.orientation === "vertical";
for (const item of this.model.items) {
const labels = item.get_labels_list_from_label_prop();
const field = item.get_field_from_label_prop();
if (labels.length === 0) {
continue;
}
const active = (() => { switch (this.model.click_policy) {
case "none": return true;
case "hide": return all(item.renderers, r => r.visible);
case "mute": return all(item.renderers, r => !r.muted);
} })();
for (const label of labels) {
const x1 = bbox.x + xoffset;
const y1 = bbox.y + yoffset;
const x2 = x1 + glyph_width;
const y2 = y1 + glyph_height;
if (vertical) {
yoffset += this.max_label_height + legend_spacing;
} else {
xoffset += this.text_widths[label] + glyph_width + label_standoff + legend_spacing;
}
this.visuals.label_text.set_value(ctx);
ctx.fillText(label, x2 + label_standoff, y1 + (this.max_label_height / 2.0));
for (const r of item.renderers) {
const view = this.plot_view.renderer_views[r.id];
view.draw_legend(ctx, x1, x2, y1, y2, field, label);
}
if (!active) {
let h: number
let w: number
if (vertical)
[w, h] = [bbox.width-(2*legend_padding), this.max_label_height];
else
[w, h] = [this.text_widths[label] + glyph_width + label_standoff, this.max_label_height];
ctx.beginPath();
ctx.rect(x1, y1, w, h);
this.visuals.inactive_fill.set_value(ctx);
ctx.fill();
}
}
}
return null;
}
示例6: _draw_major_labels
_draw_major_labels(ctx: Context2d, tick_info) {
if (!this.visuals.major_label_text.doit) {
return;
}
const [nx, ny] = this.model._normals();
const image = this.model._computed_image_dimensions();
const [x_offset, y_offset] = [image.width * nx, image.height * ny];
const standoff = (this.model.label_standoff + this.model._tick_extent());
const [x_standoff, y_standoff] = [standoff*nx, standoff*ny];
const [sx, sy] = tick_info.coords.major;
const formatted_labels = tick_info.labels.major;
this.visuals.major_label_text.set_value(ctx);
ctx.save();
ctx.translate(x_offset + x_standoff, y_offset + y_standoff);
for (let i = 0, end = sx.length; i < end; i++) {
ctx.fillText(formatted_labels[i],
Math.round(sx[i]+(nx*this.model.label_standoff)),
Math.round(sy[i]+(ny*this.model.label_standoff)));
}
return ctx.restore();
}
示例7: _draw_title
protected _draw_title(ctx: Context2d): void {
if (!this.visuals.title_text.doit)
return
ctx.save()
this.visuals.title_text.set_value(ctx)
ctx.fillText(this.model.title, 0, -this.model.title_standoff)
ctx.restore()
}
示例8: _draw_title
protected _draw_title(ctx: Context2d, bbox: BBox): void {
if (!this.visuals.title_text.doit)
return
ctx.save()
ctx.translate(bbox.x0, bbox.y0 + this.title_height)
this.visuals.title_text.set_value(ctx)
ctx.fillText(this.model.title, this.legend_padding, this.legend_padding-this.model.title_standoff)
ctx.restore()
}
示例9: _draw_title
_draw_title(ctx: Context2d) {
if (!this.visuals.title_text.doit) {
return;
}
ctx.save();
this.visuals.title_text.set_value(ctx);
ctx.fillText(this.model.title, 0, -this.model.title_standoff);
return ctx.restore();
}
示例10: _draw_legend_items
protected _draw_legend_items(ctx: Context2d, bbox: BBox): void {
const {glyph_width, glyph_height} = this.model
const {legend_padding} = this
const legend_spacing = this.model.spacing
const {label_standoff} = this.model
let xoffset = legend_padding
let yoffset = legend_padding
const vertical = this.model.orientation == "vertical"
for (const item of this.model.items) {
const labels = item.get_labels_list_from_label_prop()
const field = item.get_field_from_label_prop()
if (labels.length == 0)
continue
const active = (() => { switch (this.model.click_policy) {
case "none": return true
case "hide": return every(item.renderers, r => r.visible)
case "mute": return every(item.renderers, r => !r.muted)
} })()
for (const label of labels) {
const x1 = bbox.x + xoffset
const y1 = bbox.y + yoffset + this.title_height
const x2 = x1 + glyph_width
const y2 = y1 + glyph_height
if (vertical)
yoffset += this.max_label_height + legend_spacing
else
xoffset += this.text_widths[label] + glyph_width + label_standoff + legend_spacing
this.visuals.label_text.set_value(ctx)
ctx.fillText(label, x2 + label_standoff, y1 + this.max_label_height/2.0)
for (const r of item.renderers) {
const view = this.plot_view.renderer_views[r.id] as GlyphRendererView
view.draw_legend(ctx, x1, x2, y1, y2, field, label, item.index)
}
if (!active) {
let w: number, h: number
if (vertical)
[w, h] = [bbox.width - 2*legend_padding, this.max_label_height]
else
[w, h] = [this.text_widths[label] + glyph_width + label_standoff, this.max_label_height]
ctx.beginPath()
ctx.rect(x1, y1, w, h)
this.visuals.inactive_fill.set_value(ctx)
ctx.fill()
}
}
}
}