本文整理汇总了TypeScript中core/util/canvas.Context2d.fillRect方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Context2d.fillRect方法的具体用法?TypeScript Context2d.fillRect怎么用?TypeScript Context2d.fillRect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类core/util/canvas.Context2d
的用法示例。
在下文中一共展示了Context2d.fillRect方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: generic_area_legend
export function generic_area_legend(visuals: {line?: Line, fill: Fill, hatch?: Hatch}, ctx: Context2d, {x0, x1, y0, y1}: Area, index: number): void {
const w = Math.abs(x1 - x0)
const dw = w*0.1
const h = Math.abs(y1 - y0)
const dh = h*0.1
const sx0 = x0 + dw
const sx1 = x1 - dw
const sy0 = y0 + dh
const sy1 = y1 - dh
if (visuals.fill.doit) {
visuals.fill.set_vectorize(ctx, index)
ctx.fillRect(sx0, sy0, sx1 - sx0, sy1 - sy0)
}
if (visuals.hatch != null && visuals.hatch.doit) {
visuals.hatch.set_vectorize(ctx, index)
ctx.fillRect(sx0, sy0, sx1 - sx0, sy1 - sy0)
}
if (visuals.line && visuals.line.doit) {
ctx.beginPath()
ctx.rect(sx0, sy0, sx1 - sx0, sy1 - sy0)
visuals.line.set_vectorize(ctx, index)
ctx.stroke()
}
}
示例2: _render
_render(ctx: Context2d, indices, {sx, sy, sx0, sy1, sw, sh, _angle}) {
if (this.visuals.fill.doit) {
for (const i of indices) {
if (isNaN(sx[i] + sy[i] + sx0[i] + sy1[i] + sw[i] + sh[i] + _angle[i])) {
continue;
}
//no need to test the return value, we call fillRect for every glyph anyway
this.visuals.fill.set_vectorize(ctx, i);
if (_angle[i]) {
ctx.translate(sx[i], sy[i]);
ctx.rotate(_angle[i]);
ctx.fillRect(-sw[i]/2, -sh[i]/2, sw[i], sh[i]);
ctx.rotate(-_angle[i]);
ctx.translate(-sx[i], -sy[i]);
} else {
ctx.fillRect(sx0[i], sy1[i], sw[i], sh[i]);
}
}
}
if (this.visuals.line.doit) {
ctx.beginPath();
for (const i of indices) {
if (isNaN(sx[i] + sy[i] + sx0[i] + sy1[i] + sw[i] + sh[i] + _angle[i])) {
continue;
}
// fillRect does not fill zero-height or -width rects, but rect(...)
// does seem to stroke them (1px wide or tall). Explicitly ignore rects
// with zero width or height to be consistent
if ((sw[i]===0) || (sh[i]===0)) {
continue;
}
if (_angle[i]) {
ctx.translate(sx[i], sy[i]);
ctx.rotate(_angle[i]);
ctx.rect(-sw[i]/2, -sh[i]/2, sw[i], sh[i]);
ctx.rotate(-_angle[i]);
ctx.translate(-sx[i], -sy[i]);
} else {
ctx.rect(sx0[i], sy1[i], sw[i], sh[i]);
}
this.visuals.line.set_vectorize(ctx, i);
ctx.stroke();
ctx.beginPath();
}
return ctx.stroke();
}
}
示例3: _render
protected _render(ctx: Context2d, indices: number[], {sx, sy, sx0, sy1, sw, sh, _angle}: RectData): void {
if (this.visuals.fill.doit) {
for (const i of indices) {
if (isNaN(sx[i] + sy[i] + sx0[i] + sy1[i] + sw[i] + sh[i] + _angle[i]))
continue
//no need to test the return value, we call fillRect for every glyph anyway
this.visuals.fill.set_vectorize(ctx, i)
if (_angle[i]) {
ctx.translate(sx[i], sy[i])
ctx.rotate(_angle[i])
ctx.fillRect(-sw[i]/2, -sh[i]/2, sw[i], sh[i])
ctx.rotate(-_angle[i])
ctx.translate(-sx[i], -sy[i])
} else
ctx.fillRect(sx0[i], sy1[i], sw[i], sh[i])
}
}
if (this.visuals.line.doit) {
ctx.beginPath()
for (const i of indices) {
if (isNaN(sx[i] + sy[i] + sx0[i] + sy1[i] + sw[i] + sh[i] + _angle[i]))
continue
// fillRect does not fill zero-height or -width rects, but rect(...)
// does seem to stroke them (1px wide or tall). Explicitly ignore rects
// with zero width or height to be consistent
if (sw[i] == 0 || sh[i] == 0)
continue
if (_angle[i]) {
ctx.translate(sx[i], sy[i])
ctx.rotate(_angle[i])
ctx.rect(-sw[i]/2, -sh[i]/2, sw[i], sh[i])
ctx.rotate(-_angle[i])
ctx.translate(-sx[i], -sy[i])
} else
ctx.rect(sx0[i], sy1[i], sw[i], sh[i])
this.visuals.line.set_vectorize(ctx, i)
ctx.stroke()
ctx.beginPath()
}
ctx.stroke()
}
}
示例4: _paint_empty
protected _paint_empty(ctx: Context2d, frame_box: FrameBox): void {
const [cx, cy, cw, ch] = [0, 0, this.canvas_view.model._width.value, this.canvas_view.model._height.value]
const [fx, fy, fw, fh] = frame_box
ctx.clearRect(cx, cy, cw, ch)
if (this.visuals.border_fill.doit) {
this.visuals.border_fill.set_value(ctx)
ctx.fillRect(cx, cy, cw, ch)
ctx.clearRect(fx, fy, fw, fh)
}
if (this.visuals.background_fill.doit) {
this.visuals.background_fill.set_value(ctx)
ctx.fillRect(fx, fy, fw, fh)
}
}
示例5: _draw_regions
protected _draw_regions(ctx: Context2d): void {
if (!this.visuals.band_fill.doit)
return
const [xs, ys] = this.grid_coords('major', false)
this.visuals.band_fill.set_value(ctx)
for (let i = 0; i < xs.length-1; i++) {
if (i % 2 == 1) {
const [sx0, sy0] = this.plot_view.map_to_screen(xs[i], ys[i], this._x_range_name, this._y_range_name)
const [sx1, sy1] = this.plot_view.map_to_screen(xs[i+1], ys[i+1], this._x_range_name, this._y_range_name)
ctx.fillRect(sx0[0], sy0[0], sx1[1] - sx0[0], sy1[1] - sy0[0])
}
}
}
示例6: _draw_bbox
_draw_bbox(ctx: Context2d) {
const bbox = this.compute_legend_dimensions();
ctx.save();
if (this.visuals.background_fill.doit) {
this.visuals.background_fill.set_value(ctx);
ctx.fillRect(0, 0, bbox.width, bbox.height);
}
if (this.visuals.border_line.doit) {
this.visuals.border_line.set_value(ctx);
ctx.strokeRect(0, 0, bbox.width, bbox.height);
}
return ctx.restore();
}
示例7: _draw_bbox
protected _draw_bbox(ctx: Context2d): void {
const bbox = this.compute_legend_dimensions()
ctx.save()
if (this.visuals.background_fill.doit) {
this.visuals.background_fill.set_value(ctx)
ctx.fillRect(0, 0, bbox.width, bbox.height)
}
if (this.visuals.border_line.doit) {
this.visuals.border_line.set_value(ctx)
ctx.strokeRect(0, 0, bbox.width, bbox.height)
}
ctx.restore()
}
示例8: _render
protected _render(ctx: Context2d, indices: number[],
{sleft, sright, stop, sbottom}: BoxData): void {
for (const i of indices) {
if (isNaN(sleft[i] + stop[i] + sright[i] + sbottom[i]))
continue
if (this.visuals.fill.doit) {
this.visuals.fill.set_vectorize(ctx, i)
ctx.fillRect(sleft[i], stop[i], sright[i] - sleft[i], sbottom[i] - stop[i])
}
if (this.visuals.line.doit) {
ctx.beginPath()
ctx.rect(sleft[i], stop[i], sright[i] - sleft[i], sbottom[i] - stop[i])
this.visuals.line.set_vectorize(ctx, i)
ctx.stroke()
}
}
}
示例9: _render
_render(ctx: Context2d, indices, {sleft, sright, stop, sbottom}) {
for (const i of indices) {
if (isNaN(sleft[i]+stop[i]+sright[i]+sbottom[i])) {
continue;
}
if (this.visuals.fill.doit) {
this.visuals.fill.set_vectorize(ctx, i);
ctx.fillRect(sleft[i], stop[i], sright[i]-sleft[i], sbottom[i]-stop[i]);
}
if (this.visuals.line.doit) {
ctx.beginPath();
ctx.rect(sleft[i], stop[i], sright[i]-sleft[i], sbottom[i]-stop[i]);
this.visuals.line.set_vectorize(ctx, i);
ctx.stroke();
}
}
}
示例10: _draw_regions
protected _draw_regions(ctx: Context2d): void {
if (!this.visuals.band_fill.doit && !this.visuals.band_hatch.doit)
return
this.visuals.band_fill.set_value(ctx)
const [xs, ys] = this.grid_coords('major', false)
for (let i = 0; i < xs.length-1; i++) {
if (i % 2 != 1)
continue
const [sx0, sy0] = this.plot_view.map_to_screen(xs[i], ys[i], this._x_range_name, this._y_range_name)
const [sx1, sy1] = this.plot_view.map_to_screen(xs[i+1], ys[i+1], this._x_range_name, this._y_range_name)
if (this.visuals.band_fill.doit)
ctx.fillRect(sx0[0], sy0[0], sx1[1] - sx0[0], sy1[1] - sy0[0])
this.visuals.band_hatch.doit2(ctx, i, () => {
ctx.fillRect(sx0[0], sy0[0], sx1[1] - sx0[0], sy1[1] - sy0[0])
}, () => this.request_render())
}
}