本文整理汇总了TypeScript中core/util/canvas.Context2d.fill方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Context2d.fill方法的具体用法?TypeScript Context2d.fill怎么用?TypeScript Context2d.fill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类core/util/canvas.Context2d
的用法示例。
在下文中一共展示了Context2d.fill方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: _render
_render(ctx: Context2d, indices, {sxs, sys}) {
// @sxss and @syss are used by _hit_point and sxc, syc
// This is the earliest we can build them, and only build them once
this.renderer.sxss = this._build_discontinuous_object(sxs);
this.renderer.syss = this._build_discontinuous_object(sys);
for (const i of indices) {
const [sx, sy] = [sxs[i], sys[i]];
if (this.visuals.fill.doit) {
this.visuals.fill.set_vectorize(ctx, i);
for (let j = 0, end = sx.length; j < end; j++) {
if (j === 0) {
ctx.beginPath();
ctx.moveTo(sx[j], sy[j]);
continue;
} else if (isNaN(sx[j] + sy[j])) {
ctx.closePath();
ctx.fill();
ctx.beginPath();
continue;
} else {
ctx.lineTo(sx[j], sy[j]);
}
}
ctx.closePath();
ctx.fill();
}
if (this.visuals.line.doit) {
this.visuals.line.set_vectorize(ctx, i);
for (let j = 0, end = sx.length; j < end; j++) {
if (j === 0) {
ctx.beginPath();
ctx.moveTo(sx[j], sy[j]);
continue;
} else if (isNaN(sx[j] + sy[j])) {
ctx.closePath();
ctx.stroke();
ctx.beginPath();
continue;
} else {
ctx.lineTo(sx[j], sy[j]);
}
}
ctx.closePath();
ctx.stroke();
}
}
}
示例2: _render
protected _render(ctx: Context2d, indices: number[], {sxs, sys}: PatchesData): void {
// this.sxss and this.syss are used by _hit_point and sxc, syc
// This is the earliest we can build them, and only build them once
this.sxss = this._build_discontinuous_object(sxs as any) // XXX
this.syss = this._build_discontinuous_object(sys as any) // XXX
for (const i of indices) {
const [sx, sy] = [sxs[i], sys[i]]
if (this.visuals.fill.doit) {
this.visuals.fill.set_vectorize(ctx, i)
for (let j = 0, end = sx.length; j < end; j++) {
if (j == 0) {
ctx.beginPath()
ctx.moveTo(sx[j], sy[j])
continue
} else if (isNaN(sx[j] + sy[j])) {
ctx.closePath()
ctx.fill()
ctx.beginPath()
continue
} else
ctx.lineTo(sx[j], sy[j])
}
ctx.closePath()
ctx.fill()
}
if (this.visuals.line.doit) {
this.visuals.line.set_vectorize(ctx, i)
for (let j = 0, end = sx.length; j < end; j++) {
if (j == 0) {
ctx.beginPath()
ctx.moveTo(sx[j], sy[j])
continue
} else if (isNaN(sx[j] + sy[j])) {
ctx.closePath()
ctx.stroke()
ctx.beginPath()
continue
} else
ctx.lineTo(sx[j], sy[j])
}
ctx.closePath()
ctx.stroke()
}
}
}
示例3: _canvas_text
protected _canvas_text(ctx: Context2d, text: string, sx: number, sy: number, angle: number): void {
this.visuals.text.set_value(ctx)
const bbox_dims = this._calculate_bounding_box_dimensions(ctx, text)
ctx.save()
ctx.beginPath()
ctx.translate(sx, sy)
if (angle)
ctx.rotate(angle)
ctx.rect(bbox_dims[0], bbox_dims[1], bbox_dims[2], bbox_dims[3])
if (this.visuals.background_fill.doit) {
this.visuals.background_fill.set_value(ctx)
ctx.fill()
}
if (this.visuals.border_line.doit) {
this.visuals.border_line.set_value(ctx)
ctx.stroke()
}
if (this.visuals.text.doit) {
this.visuals.text.set_value(ctx)
ctx.fillText(text, 0, 0)
}
ctx.restore()
}
示例4: _render
protected _render(ctx: Context2d, indices: number[], {sxs, sys}: MultiPolygonsData): void {
if (this.visuals.fill.doit || this.visuals.line.doit) {
for (const i of indices) {
ctx.beginPath()
for (let j = 0, endj = sxs[i].length; j < endj; j++) {
for (let k = 0, endk = sxs[i][j].length; k < endk; k++) {
const _sx = sxs[i][j][k]
const _sy = sys[i][j][k]
for (let l = 0, endl = _sx.length; l < endl; l++) {
if (l == 0) {
ctx.moveTo(_sx[l], _sy[l])
continue
} else
ctx.lineTo(_sx[l], _sy[l])
}
ctx.closePath()
}
}
if (this.visuals.fill.doit) {
this.visuals.fill.set_vectorize(ctx, i)
ctx.fill("evenodd")
}
if (this.visuals.line.doit) {
this.visuals.line.set_vectorize(ctx, i)
ctx.stroke()
}
}
}
}
示例5: _draw_legend_items
_draw_legend_items(ctx: Context2d, bbox) {
let yoffset;
const { glyph_height } = this.model;
const { glyph_width } = this.model;
const { legend_padding } = this;
const legend_spacing = this.model.spacing;
const { label_standoff } = this.model;
let xoffset = (yoffset = legend_padding);
const vertical = this.model.orientation === "vertical";
for (const item of this.model.items) {
const labels = item.get_labels_list_from_label_prop();
const field = item.get_field_from_label_prop();
if (labels.length === 0) {
continue;
}
const active = (() => { switch (this.model.click_policy) {
case "none": return true;
case "hide": return all(item.renderers, r => r.visible);
case "mute": return all(item.renderers, r => !r.muted);
} })();
for (const label of labels) {
const x1 = bbox.x + xoffset;
const y1 = bbox.y + yoffset;
const x2 = x1 + glyph_width;
const y2 = y1 + glyph_height;
if (vertical) {
yoffset += this.max_label_height + legend_spacing;
} else {
xoffset += this.text_widths[label] + glyph_width + label_standoff + legend_spacing;
}
this.visuals.label_text.set_value(ctx);
ctx.fillText(label, x2 + label_standoff, y1 + (this.max_label_height / 2.0));
for (const r of item.renderers) {
const view = this.plot_view.renderer_views[r.id];
view.draw_legend(ctx, x1, x2, y1, y2, field, label);
}
if (!active) {
let h: number
let w: number
if (vertical)
[w, h] = [bbox.width-(2*legend_padding), this.max_label_height];
else
[w, h] = [this.text_widths[label] + glyph_width + label_standoff, this.max_label_height];
ctx.beginPath();
ctx.rect(x1, y1, w, h);
this.visuals.inactive_fill.set_value(ctx);
ctx.fill();
}
}
}
return null;
}
示例6: _render
protected _render(ctx: Context2d, indices: number[], {sxs, sys}: MultiPolygonsData): void {
if (this.visuals.fill.doit || this.visuals.line.doit) {
for (const i of indices) {
const [sx, sy] = [sxs[i], sys[i]]
if (this.visuals.fill.doit) {
this.visuals.fill.set_vectorize(ctx, i)
this._inner_loop(ctx, sx, sy)
ctx.fill("evenodd")
}
this.visuals.hatch.doit2(ctx, i, () => {
this._inner_loop(ctx, sx, sy)
ctx.fill("evenodd")
}, () => this.renderer.request_render())
if (this.visuals.line.doit) {
this.visuals.line.set_vectorize(ctx, i)
this._inner_loop(ctx, sx, sy)
ctx.stroke()
}
}
}
}
示例7: _v_canvas_text
_v_canvas_text(ctx: Context2d, i, text, sx, sy, angle) {
this.visuals.text.set_vectorize(ctx, i);
const bbox_dims = this._calculate_bounding_box_dimensions(ctx, text);
ctx.save();
ctx.beginPath();
ctx.translate(sx, sy);
ctx.rotate(angle);
ctx.rect(bbox_dims[0], bbox_dims[1], bbox_dims[2], bbox_dims[3]);
if (this.visuals.background_fill.doit) {
this.visuals.background_fill.set_vectorize(ctx, i);
ctx.fill();
}
if (this.visuals.border_line.doit) {
this.visuals.border_line.set_vectorize(ctx, i);
ctx.stroke();
}
if (this.visuals.text.doit) {
this.visuals.text.set_vectorize(ctx, i);
ctx.fillText(text, 0, 0);
}
return ctx.restore();
}
示例8: _render
protected _render(ctx: Context2d, indices: number[],
{sleft, sright, stop, sbottom}: BoxData): void {
for (const i of indices) {
if (isNaN(sleft[i] + stop[i] + sright[i] + sbottom[i]))
continue
ctx.rect(sleft[i], stop[i], sright[i] - sleft[i], sbottom[i] - stop[i])
if (this.visuals.fill.doit) {
this.visuals.fill.set_vectorize(ctx, i)
ctx.beginPath()
ctx.rect(sleft[i], stop[i], sright[i] - sleft[i], sbottom[i] - stop[i])
ctx.fill()
}
this.visuals.hatch.doit2(ctx, i, () => {
ctx.beginPath()
ctx.rect(sleft[i], stop[i], sright[i] - sleft[i], sbottom[i] - stop[i])
ctx.fill()
}, () => this.renderer.request_render())
if (this.visuals.line.doit) {
this.visuals.line.set_vectorize(ctx, i)
ctx.beginPath()
ctx.rect(sleft[i], stop[i], sright[i] - sleft[i], sbottom[i] - stop[i])
ctx.stroke()
}
}
}
示例9: _render
protected _render(ctx: Context2d, indices: number[],
{sx, sy, _start_angle, _angle, sinner_radius, souter_radius}: AnnularWedgeData): void {
const direction = this.model.properties.direction.value();
for (const i of indices) {
if (isNaN(sx[i] + sy[i] + sinner_radius[i] + souter_radius[i] + _start_angle[i] + _angle[i]))
continue;
ctx.translate(sx[i], sy[i]);
ctx.rotate(_start_angle[i]);
ctx.moveTo(souter_radius[i], 0);
ctx.beginPath();
ctx.arc(0, 0, souter_radius[i], 0, _angle[i], direction);
ctx.rotate(_angle[i]);
ctx.lineTo(sinner_radius[i], 0);
ctx.arc(0, 0, sinner_radius[i], 0, -_angle[i], !direction);
ctx.closePath();
ctx.rotate(-_angle[i]-_start_angle[i]);
ctx.translate(-sx[i], -sy[i]);
if (this.visuals.fill.doit) {
this.visuals.fill.set_vectorize(ctx, i);
ctx.fill();
}
if (this.visuals.line.doit) {
this.visuals.line.set_vectorize(ctx, i);
ctx.stroke();
}
}
}
示例10: _render
protected _render(ctx: Context2d, indices: number[], {sx, sy, sw, sh, _angle}: OvalData): void {
for (const i of indices) {
if (isNaN(sx[i] + sy[i] + sw[i] + sh[i] + _angle[i]))
continue
ctx.translate(sx[i], sy[i])
ctx.rotate(_angle[i])
ctx.beginPath()
ctx.moveTo(0, -sh[i]/2)
ctx.bezierCurveTo( sw[i]/2, -sh[i]/2, sw[i]/2, sh[i]/2, 0, sh[i]/2)
ctx.bezierCurveTo(-sw[i]/2, sh[i]/2, -sw[i]/2, -sh[i]/2, 0, -sh[i]/2)
ctx.closePath()
if (this.visuals.fill.doit) {
this.visuals.fill.set_vectorize(ctx, i)
ctx.fill()
}
if (this.visuals.line.doit) {
this.visuals.line.set_vectorize(ctx, i)
ctx.stroke()
}
ctx.rotate(-_angle[i])
ctx.translate(-sx[i], -sy[i])
}
}