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Python Environment.url方法代码示例

本文整理汇总了Python中webassets.Environment.url方法的典型用法代码示例。如果您正苦于以下问题:Python Environment.url方法的具体用法?Python Environment.url怎么用?Python Environment.url使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在webassets.Environment的用法示例。


在下文中一共展示了Environment.url方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: webassets_init

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import url [as 别名]
def webassets_init():
    global env

    static_path = get_webassets_path()

    public = config.get(u'ckan.base_public_folder')

    public_folder = os.path.abspath(os.path.join(
        os.path.dirname(__file__), u'..', public))

    base_path = os.path.join(public_folder, u'base')

    env = Environment()
    env.directory = static_path
    env.debug = config.get(u'debug', False)
    env.url = u'/webassets/'

    env.append_path(base_path, u'/base/')

    logger.debug(u'Base path {0}'.format(base_path))
    create_library(u'vendor', os.path.join(
        base_path, u'vendor'))

    create_library(u'base', os.path.join(base_path, u'javascript'))

    create_library(u'datapreview', os.path.join(base_path, u'datapreview'))

    create_library(u'css', os.path.join(base_path, u'css'))
开发者ID:PublicaMundi,项目名称:ckan,代码行数:30,代码来源:webassets_tools.py

示例2: register_assets

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import url [as 别名]
def register_assets(settings):
    """
    Initialize webassets environment and its bundles.

    Arguments:
        settings (conf.model.SettingsModel): Settings registry instance.

    Returns:
        webassets.Environment: New configured Webasset environment.
    """
    logger = logging.getLogger('optimus')
    if not settings.ENABLED_BUNDLES:
        logger.warning(("Asset registering skipped as there are no enabled "
                        "bundle"))
        return None
    logger.info("Starting asset registering")

    # Assets bundles
    AVAILABLE_BUNDLES = getattr(settings, 'BUNDLES', {})

    # Initialize webassets environment
    assets_env = AssetsEnvironment()
    assets_env.debug = settings.DEBUG
    assets_env.url = settings.STATIC_URL
    assets_env.directory = settings.STATIC_DIR
    assets_env.load_path = [settings.SOURCES_DIR]
    assets_env.cache = settings.WEBASSETS_CACHE
    assets_env.url_expire = settings.WEBASSETS_URLEXPIRE

    #
    assets_env.optimus_registry = AssetRegistry()

    # Register enabled assets bundles
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.debug("Registering bundle: {}".format(bundle_name))

        assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name])
        assets_env.optimus_registry.add_bundle(bundle_name,
                                               AVAILABLE_BUNDLES[bundle_name])

    # When after bundle has been registered we can resolve it
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.info("  Processing: {}".format(
            assets_env[bundle_name].resolve_output()
        ))
        # Avoid to loop on every bundle part if we are not in debug logger
        if logger.getEffectiveLevel() == logging.DEBUG:
            for url in assets_env[bundle_name].urls():
                logger.debug("  - {}".format(url))

    return assets_env
开发者ID:sveetch,项目名称:Optimus,代码行数:53,代码来源:registry.py

示例3: register_assets

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import url [as 别名]
def register_assets():
    """
    Initialize webassets environment and its bundles
    
    NOTE: The asset bundles building is lazy, webassets only do building when he is 
          invoked by his template tag **assets** and if it detect that a file in a 
          bundle has changed.
    """
    logger = logging.getLogger('optimus')
    if not settings.ENABLED_BUNDLES:
        logger.warning("Asset registering skipped as there are no enabled bundles")
        return None
    logger.info("Starting asset registering")
    
    # Assets bundles
    AVAILABLE_BUNDLES = copy.deepcopy(COMMON_BUNDLES)
    AVAILABLE_BUNDLES.update(getattr(settings, 'EXTRA_BUNDLES', {}))
    
    # Initialize webassets environment
    assets_env = AssetsEnvironment()
    assets_env.debug = settings.DEBUG
    assets_env.url = settings.STATIC_URL
    assets_env.directory = settings.STATIC_DIR
    assets_env.load_path = [settings.SOURCES_DIR]
    assets_env.cache = settings.WEBASSETS_CACHE
    
    #
    assets_env.optimus_registry = AssetRegistry()

    # Register enabled assets bundles
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.debug("Registering bundle: %s", bundle_name)
        # Little trick because Bundle does not know their used name in the webassets 
        # environment
        AVAILABLE_BUNDLES[bundle_name]._internal_env_name = bundle_name
        
        assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name])
        assets_env.optimus_registry.add_bundle(AVAILABLE_BUNDLES[bundle_name])
        
    # for debugging purpopse
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.info(" Processing: %s", assets_env[bundle_name].resolve_output())
        # TODO: conditionnal on the log level to avoid to loop on multiple items if not 
        #       in a debug log level
        for url in assets_env[bundle_name].urls():
            logger.debug(" - %s", url)
    
    return assets_env
开发者ID:Meodudlye,项目名称:Optimus,代码行数:50,代码来源:assets.py

示例4: create_jinja_environment

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import url [as 别名]
 def create_jinja_environment(self):
     rv = super(WSGIApplication, self).create_jinja_environment()
     assets_env = AssetsEnvironment('./source/static')
     assets_env.url = '/static'
     rv.assets_environment = assets_env
     return rv
开发者ID:alexander-ae,项目名称:Clay,代码行数:8,代码来源:wsgiapp.py

示例5: Environment

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import url [as 别名]
import os

from werkzeug.wrappers import Request, Response
from werkzeug.wsgi import SharedDataMiddleware

from webassets import Environment, Bundle, ExternalAssets

environment = Environment('static', '/static')

environment.versions = 'hash'
manifest_path = os.path.realpath(os.path.join(os.path.dirname(__file__), '.static-manifest'))
environment.manifest = 'file://%s' % manifest_path
environment.cache = False
environment.auto_build = True
environment.url = '//0.0.0.0:5001/static/'
#environment.debug = True

#less = Bundle('less/main.less', filters='less', output='gencss/less.css')

css = Bundle(
    Bundle('less/main.less', filters='less', output='gencss/less.css'),
    'css/main.css',
    'css/sub/sub-main.css',
    filters='cssrewrite',
    output='gencss/css-merged.%(version)s.css'
)

external_solo = ExternalAssets('map.png')

external_main = ExternalAssets(
    'css/img/*',
开发者ID:eadmundo,项目名称:webassets-versioned-images,代码行数:33,代码来源:standalone.py


注:本文中的webassets.Environment.url方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。