本文整理汇总了Python中webassets.Environment.url方法的典型用法代码示例。如果您正苦于以下问题:Python Environment.url方法的具体用法?Python Environment.url怎么用?Python Environment.url使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类webassets.Environment
的用法示例。
在下文中一共展示了Environment.url方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: webassets_init
# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import url [as 别名]
def webassets_init():
global env
static_path = get_webassets_path()
public = config.get(u'ckan.base_public_folder')
public_folder = os.path.abspath(os.path.join(
os.path.dirname(__file__), u'..', public))
base_path = os.path.join(public_folder, u'base')
env = Environment()
env.directory = static_path
env.debug = config.get(u'debug', False)
env.url = u'/webassets/'
env.append_path(base_path, u'/base/')
logger.debug(u'Base path {0}'.format(base_path))
create_library(u'vendor', os.path.join(
base_path, u'vendor'))
create_library(u'base', os.path.join(base_path, u'javascript'))
create_library(u'datapreview', os.path.join(base_path, u'datapreview'))
create_library(u'css', os.path.join(base_path, u'css'))
示例2: register_assets
# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import url [as 别名]
def register_assets(settings):
"""
Initialize webassets environment and its bundles.
Arguments:
settings (conf.model.SettingsModel): Settings registry instance.
Returns:
webassets.Environment: New configured Webasset environment.
"""
logger = logging.getLogger('optimus')
if not settings.ENABLED_BUNDLES:
logger.warning(("Asset registering skipped as there are no enabled "
"bundle"))
return None
logger.info("Starting asset registering")
# Assets bundles
AVAILABLE_BUNDLES = getattr(settings, 'BUNDLES', {})
# Initialize webassets environment
assets_env = AssetsEnvironment()
assets_env.debug = settings.DEBUG
assets_env.url = settings.STATIC_URL
assets_env.directory = settings.STATIC_DIR
assets_env.load_path = [settings.SOURCES_DIR]
assets_env.cache = settings.WEBASSETS_CACHE
assets_env.url_expire = settings.WEBASSETS_URLEXPIRE
#
assets_env.optimus_registry = AssetRegistry()
# Register enabled assets bundles
for bundle_name in settings.ENABLED_BUNDLES:
logger.debug("Registering bundle: {}".format(bundle_name))
assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name])
assets_env.optimus_registry.add_bundle(bundle_name,
AVAILABLE_BUNDLES[bundle_name])
# When after bundle has been registered we can resolve it
for bundle_name in settings.ENABLED_BUNDLES:
logger.info(" Processing: {}".format(
assets_env[bundle_name].resolve_output()
))
# Avoid to loop on every bundle part if we are not in debug logger
if logger.getEffectiveLevel() == logging.DEBUG:
for url in assets_env[bundle_name].urls():
logger.debug(" - {}".format(url))
return assets_env
示例3: register_assets
# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import url [as 别名]
def register_assets():
"""
Initialize webassets environment and its bundles
NOTE: The asset bundles building is lazy, webassets only do building when he is
invoked by his template tag **assets** and if it detect that a file in a
bundle has changed.
"""
logger = logging.getLogger('optimus')
if not settings.ENABLED_BUNDLES:
logger.warning("Asset registering skipped as there are no enabled bundles")
return None
logger.info("Starting asset registering")
# Assets bundles
AVAILABLE_BUNDLES = copy.deepcopy(COMMON_BUNDLES)
AVAILABLE_BUNDLES.update(getattr(settings, 'EXTRA_BUNDLES', {}))
# Initialize webassets environment
assets_env = AssetsEnvironment()
assets_env.debug = settings.DEBUG
assets_env.url = settings.STATIC_URL
assets_env.directory = settings.STATIC_DIR
assets_env.load_path = [settings.SOURCES_DIR]
assets_env.cache = settings.WEBASSETS_CACHE
#
assets_env.optimus_registry = AssetRegistry()
# Register enabled assets bundles
for bundle_name in settings.ENABLED_BUNDLES:
logger.debug("Registering bundle: %s", bundle_name)
# Little trick because Bundle does not know their used name in the webassets
# environment
AVAILABLE_BUNDLES[bundle_name]._internal_env_name = bundle_name
assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name])
assets_env.optimus_registry.add_bundle(AVAILABLE_BUNDLES[bundle_name])
# for debugging purpopse
for bundle_name in settings.ENABLED_BUNDLES:
logger.info(" Processing: %s", assets_env[bundle_name].resolve_output())
# TODO: conditionnal on the log level to avoid to loop on multiple items if not
# in a debug log level
for url in assets_env[bundle_name].urls():
logger.debug(" - %s", url)
return assets_env
示例4: create_jinja_environment
# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import url [as 别名]
def create_jinja_environment(self):
rv = super(WSGIApplication, self).create_jinja_environment()
assets_env = AssetsEnvironment('./source/static')
assets_env.url = '/static'
rv.assets_environment = assets_env
return rv
示例5: Environment
# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import url [as 别名]
import os
from werkzeug.wrappers import Request, Response
from werkzeug.wsgi import SharedDataMiddleware
from webassets import Environment, Bundle, ExternalAssets
environment = Environment('static', '/static')
environment.versions = 'hash'
manifest_path = os.path.realpath(os.path.join(os.path.dirname(__file__), '.static-manifest'))
environment.manifest = 'file://%s' % manifest_path
environment.cache = False
environment.auto_build = True
environment.url = '//0.0.0.0:5001/static/'
#environment.debug = True
#less = Bundle('less/main.less', filters='less', output='gencss/less.css')
css = Bundle(
Bundle('less/main.less', filters='less', output='gencss/less.css'),
'css/main.css',
'css/sub/sub-main.css',
filters='cssrewrite',
output='gencss/css-merged.%(version)s.css'
)
external_solo = ExternalAssets('map.png')
external_main = ExternalAssets(
'css/img/*',