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Python Environment.cache方法代码示例

本文整理汇总了Python中webassets.Environment.cache方法的典型用法代码示例。如果您正苦于以下问题:Python Environment.cache方法的具体用法?Python Environment.cache怎么用?Python Environment.cache使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在webassets.Environment的用法示例。


在下文中一共展示了Environment.cache方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _setup_env

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import cache [as 别名]
def _setup_env(app='', debug=True, cache=True):
    """Setup the webassets environment."""
    if app:
        app_path = path.join('..', '..', app, 'static')
        env = Environment(
            path.join(INPUT_FILES, '..', '..', 'skel', 'assets'),
            path.join(BASE_LOCATION, '..'))
    else:
        app_path = path.join('..', 'static')
        env = Environment(
            path.join(INPUT_FILES, '..', '..', 'skel', 'assets'),
            path.join(BASE_LOCATION))

    # We use underscore's templates by default.
    env.config['JST_COMPILER'] = '_.template'
    if debug:
        env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'WHITESPACE_ONLY'
        env.manifest = False
    else:
        env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'ADVANCED_OPTIMIZATIONS'

    env.debug = False
    env.cache = cache

    #javascript
    _bundle_app_coffee(app_path, env, debug)
    _bundle_3rd_party_js(app_path, env, debug)

    #css
    _bundle_3rd_party_css(app_path, env, debug)

    #images
    _bundle_images(app, env, is_skel=True)

    return env
开发者ID:johnwlockwood,项目名称:gae-skeleton,代码行数:37,代码来源:skel_assets.py

示例2: _setup_env

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import cache [as 别名]
def _setup_env(debug=True, cache=True):
    """Setup the webassets environment."""
    env = Environment(INPUT_FILES, OUTPUT_FILES)
    # We use underscore's templates by default.
    env.config['JST_COMPILER'] = '_.template'
    if debug:
        env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'WHITESPACE_ONLY'
        env.manifest = False
    else:
        env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'ADVANCED_OPTIMIZATIONS'

    env.debug = False
    env.cache = cache

    #javascript
    _bundle_app_jsts(env, debug)
    _bundle_app_coffee(env, debug)
    _bundle_3rd_party_js(env, debug)

    #css
    _bundle_app_less(env, debug)
    _bundle_3rd_party_css(env, debug)

    #images
    _bundle_images(env)

    return env
开发者ID:Workiva,项目名称:gae-financials,代码行数:29,代码来源:assets.py

示例3: _set_env

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import cache [as 别名]
def _set_env(debug=True, cache=False):
    env = Environment(BASE_PATH)

    if debug:
        env.manifest = False

    env.cache = cache

    return env
开发者ID:lyddonb,项目名称:spicolis,代码行数:11,代码来源:build.py

示例4: register_assets

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import cache [as 别名]
def register_assets(settings):
    """
    Initialize webassets environment and its bundles.

    Arguments:
        settings (conf.model.SettingsModel): Settings registry instance.

    Returns:
        webassets.Environment: New configured Webasset environment.
    """
    logger = logging.getLogger('optimus')
    if not settings.ENABLED_BUNDLES:
        logger.warning(("Asset registering skipped as there are no enabled "
                        "bundle"))
        return None
    logger.info("Starting asset registering")

    # Assets bundles
    AVAILABLE_BUNDLES = getattr(settings, 'BUNDLES', {})

    # Initialize webassets environment
    assets_env = AssetsEnvironment()
    assets_env.debug = settings.DEBUG
    assets_env.url = settings.STATIC_URL
    assets_env.directory = settings.STATIC_DIR
    assets_env.load_path = [settings.SOURCES_DIR]
    assets_env.cache = settings.WEBASSETS_CACHE
    assets_env.url_expire = settings.WEBASSETS_URLEXPIRE

    #
    assets_env.optimus_registry = AssetRegistry()

    # Register enabled assets bundles
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.debug("Registering bundle: {}".format(bundle_name))

        assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name])
        assets_env.optimus_registry.add_bundle(bundle_name,
                                               AVAILABLE_BUNDLES[bundle_name])

    # When after bundle has been registered we can resolve it
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.info("  Processing: {}".format(
            assets_env[bundle_name].resolve_output()
        ))
        # Avoid to loop on every bundle part if we are not in debug logger
        if logger.getEffectiveLevel() == logging.DEBUG:
            for url in assets_env[bundle_name].urls():
                logger.debug("  - {}".format(url))

    return assets_env
开发者ID:sveetch,项目名称:Optimus,代码行数:53,代码来源:registry.py

示例5: register_assets

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import cache [as 别名]
def register_assets():
    """
    Initialize webassets environment and its bundles
    
    NOTE: The asset bundles building is lazy, webassets only do building when he is 
          invoked by his template tag **assets** and if it detect that a file in a 
          bundle has changed.
    """
    logger = logging.getLogger('optimus')
    if not settings.ENABLED_BUNDLES:
        logger.warning("Asset registering skipped as there are no enabled bundles")
        return None
    logger.info("Starting asset registering")
    
    # Assets bundles
    AVAILABLE_BUNDLES = copy.deepcopy(COMMON_BUNDLES)
    AVAILABLE_BUNDLES.update(getattr(settings, 'EXTRA_BUNDLES', {}))
    
    # Initialize webassets environment
    assets_env = AssetsEnvironment()
    assets_env.debug = settings.DEBUG
    assets_env.url = settings.STATIC_URL
    assets_env.directory = settings.STATIC_DIR
    assets_env.load_path = [settings.SOURCES_DIR]
    assets_env.cache = settings.WEBASSETS_CACHE
    
    #
    assets_env.optimus_registry = AssetRegistry()

    # Register enabled assets bundles
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.debug("Registering bundle: %s", bundle_name)
        # Little trick because Bundle does not know their used name in the webassets 
        # environment
        AVAILABLE_BUNDLES[bundle_name]._internal_env_name = bundle_name
        
        assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name])
        assets_env.optimus_registry.add_bundle(AVAILABLE_BUNDLES[bundle_name])
        
    # for debugging purpopse
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.info(" Processing: %s", assets_env[bundle_name].resolve_output())
        # TODO: conditionnal on the log level to avoid to loop on multiple items if not 
        #       in a debug log level
        for url in assets_env[bundle_name].urls():
            logger.debug(" - %s", url)
    
    return assets_env
开发者ID:Meodudlye,项目名称:Optimus,代码行数:50,代码来源:assets.py

示例6: run

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import cache [as 别名]
  def run(self):
    from webassets import Bundle
    from webassets import Environment
    from webassets.script import CommandLineEnvironment

    css = Bundle('curious/src/css/app.css', output='curious/dist/curious.css')
    js = Bundle('curious/src/js/*.js', output='curious/dist/curious.js')
    jsmin = Bundle('curious/src/js/*.js', filters='jsmin', output='curious/dist/curious.min.js')
    jst = Bundle('curious/src/html/*.html', filters='jst', output='curious/dist/curious_jst.js')

    assets_env = Environment('./curious/static')
    assets_env.cache = self.cache_dir
    assets_env.register('css', css)
    assets_env.register('js', js)
    assets_env.register('jsmin', jsmin)
    assets_env.register('jst', jst)

    log = logging.getLogger('webassets')
    log.addHandler(logging.StreamHandler())
    log.setLevel(logging.DEBUG)

    cmdenv = CommandLineEnvironment(assets_env, log)
    cmdenv.build()
开发者ID:benjiec,项目名称:curious,代码行数:25,代码来源:setup.py

示例7: Bundle

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import cache [as 别名]
js  = Bundle('src/js/*.js',
             output='dist/exotic.js')

jsm = Bundle('src/js/*.js', filters='jsmin',
             output='dist/exotic.min.js')

jst = Bundle('src/html/*.html', filters='jst',
             output='dist/exotic_jst.js')

assets_env = Environment('.')
try:
  os.mkdir('.webassets-cache')
except:
  pass
assets_env.cache = '.webassets-cache'
assets_env.register('css', css)
assets_env.register('js', js)
assets_env.register('jsmin', jsm)
assets_env.register('jst', jst)

if __name__ == "__main__":
  from webassets.script import CommandLineEnvironment
  import logging

  log = logging.getLogger('webassets')
  log.addHandler(logging.StreamHandler())
  log.setLevel(logging.DEBUG)
  cmdenv = CommandLineEnvironment(assets_env, log)
  cmdenv.build()
开发者ID:benjiec,项目名称:exotic,代码行数:31,代码来源:build_assets.py

示例8: Environment

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import cache [as 别名]
from webassets import Environment
from webassets import Bundle

static = Environment('./www', '/')
static.cache = False

header_js = Bundle(
        'js/lib/jquery-1.8.1.min.js',
        'js/lib/modernizr.js',
        'js/responsive-ad.js',
        filters='uglifyjs',
        output='js/electris-header.min.js')

footer_js = Bundle(
    'js/lib/underscore-min.js',
    'js/lib/moment.min.js',
    'js/lib/jquery.timeago.js',
    'js/lib/jquery.touchclick.js',
    'bootstrap/js/bootstrap.min.js',
    'js/audio.js',
    'js/app.js',
    filters='uglifyjs',
    output='js/electris-footer.min.js')

css = Bundle(
    'bootstrap/css/bootstrap.min.css',
    'bootstrap/css/bootstrap-responsive.min.css',
    'css/template.css',
    'css/app.css',
    'css/sponsorship.css',
    filters='yui_css',
开发者ID:imclab,项目名称:electris,代码行数:33,代码来源:watch.py

示例9: Environment

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import cache [as 别名]
import os

from werkzeug.wrappers import Request, Response
from werkzeug.wsgi import SharedDataMiddleware

from webassets import Environment, Bundle, ExternalAssets

environment = Environment('static', '/static')

environment.versions = 'hash'
manifest_path = os.path.realpath(os.path.join(os.path.dirname(__file__), '.static-manifest'))
environment.manifest = 'file://%s' % manifest_path
environment.cache = False
environment.auto_build = True
environment.url = '//0.0.0.0:5001/static/'
#environment.debug = True

#less = Bundle('less/main.less', filters='less', output='gencss/less.css')

css = Bundle(
    Bundle('less/main.less', filters='less', output='gencss/less.css'),
    'css/main.css',
    'css/sub/sub-main.css',
    filters='cssrewrite',
    output='gencss/css-merged.%(version)s.css'
)

external_solo = ExternalAssets('map.png')

external_main = ExternalAssets(
    'css/img/*',
开发者ID:eadmundo,项目名称:webassets-versioned-images,代码行数:33,代码来源:standalone.py


注:本文中的webassets.Environment.cache方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。