本文整理汇总了Python中webassets.Environment.manifest方法的典型用法代码示例。如果您正苦于以下问题:Python Environment.manifest方法的具体用法?Python Environment.manifest怎么用?Python Environment.manifest使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类webassets.Environment
的用法示例。
在下文中一共展示了Environment.manifest方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _setup_env
# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import manifest [as 别名]
def _setup_env(debug=True, cache=True):
"""Setup the webassets environment."""
env = Environment(INPUT_FILES, OUTPUT_FILES)
# We use underscore's templates by default.
env.config['JST_COMPILER'] = '_.template'
if debug:
env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'WHITESPACE_ONLY'
env.manifest = False
else:
env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'ADVANCED_OPTIMIZATIONS'
env.debug = False
env.cache = cache
#javascript
_bundle_app_jsts(env, debug)
_bundle_app_coffee(env, debug)
_bundle_3rd_party_js(env, debug)
#css
_bundle_app_less(env, debug)
_bundle_3rd_party_css(env, debug)
#images
_bundle_images(env)
return env
示例2: _setup_env
# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import manifest [as 别名]
def _setup_env(app='', debug=True, cache=True):
"""Setup the webassets environment."""
if app:
app_path = path.join('..', '..', app, 'static')
env = Environment(
path.join(INPUT_FILES, '..', '..', 'skel', 'assets'),
path.join(BASE_LOCATION, '..'))
else:
app_path = path.join('..', 'static')
env = Environment(
path.join(INPUT_FILES, '..', '..', 'skel', 'assets'),
path.join(BASE_LOCATION))
# We use underscore's templates by default.
env.config['JST_COMPILER'] = '_.template'
if debug:
env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'WHITESPACE_ONLY'
env.manifest = False
else:
env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'ADVANCED_OPTIMIZATIONS'
env.debug = False
env.cache = cache
#javascript
_bundle_app_coffee(app_path, env, debug)
_bundle_3rd_party_js(app_path, env, debug)
#css
_bundle_3rd_party_css(app_path, env, debug)
#images
_bundle_images(app, env, is_skel=True)
return env
示例3: _set_env
# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import manifest [as 别名]
def _set_env(debug=True, cache=False):
env = Environment(BASE_PATH)
if debug:
env.manifest = False
env.cache = cache
return env
示例4: Environment
# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import manifest [as 别名]
#!/usr/bin/env python
from os import path
from webassets import Bundle, Environment
env = Environment(path.join(path.dirname(__file__), 'static'), '/stylesheets')
# App Engine doesn't support automatic rebuilding.
env.auto_build = False
# This file needs to be shipped with your code.
env.manifest = 'file'
bundle = Bundle('in.css', filters="cssmin", output="out.css")
env.add(bundle)
if __name__== "__main__":
# If this file is called directly, do a manual build.
bundle.build()
示例5: Environment
# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import manifest [as 别名]
import os
from werkzeug.wrappers import Request, Response
from werkzeug.wsgi import SharedDataMiddleware
from webassets import Environment, Bundle, ExternalAssets
environment = Environment('static', '/static')
environment.versions = 'hash'
manifest_path = os.path.realpath(os.path.join(os.path.dirname(__file__), '.static-manifest'))
environment.manifest = 'file://%s' % manifest_path
environment.cache = False
environment.auto_build = True
environment.url = '//0.0.0.0:5001/static/'
#environment.debug = True
#less = Bundle('less/main.less', filters='less', output='gencss/less.css')
css = Bundle(
Bundle('less/main.less', filters='less', output='gencss/less.css'),
'css/main.css',
'css/sub/sub-main.css',
filters='cssrewrite',
output='gencss/css-merged.%(version)s.css'
)
external_solo = ExternalAssets('map.png')
external_main = ExternalAssets(
'css/img/*',