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Python Environment.auto_build方法代码示例

本文整理汇总了Python中webassets.Environment.auto_build方法的典型用法代码示例。如果您正苦于以下问题:Python Environment.auto_build方法的具体用法?Python Environment.auto_build怎么用?Python Environment.auto_build使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在webassets.Environment的用法示例。


在下文中一共展示了Environment.auto_build方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: get_webassets_env

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import auto_build [as 别名]
def get_webassets_env(conf):
    '''Get a preconfigured WebAssets environment'''
    # Configure webassets
    assets_environment = AssetsEnvironment(conf.get('static_files_dir', DEFAULT_STATIC), '/')
    assets_environment.debug = conf.get('debug', False)
    assets_environment.auto_build = conf.get('debug', False)
    assets_environment.config['less_paths'] = (
        'bower/bootstrap/less',
        'bower/etalab-assets/less',
        'bower/bootstrap-markdown/less',
    )

    # Load bundle from yaml file
    loader = YAMLLoader(resource_stream(__name__, '../assets.yaml'))
    bundles = loader.load_bundles()
    for name, bundle in bundles.items():
        assets_environment.register(name, bundle)

    return assets_environment
开发者ID:etalab,项目名称:weckan,代码行数:21,代码来源:__init__.py

示例2: Environment

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import auto_build [as 别名]
#!/usr/bin/env python
from os import path
from webassets import Bundle, Environment

env = Environment(path.join(path.dirname(__file__), 'static'), '/stylesheets')
# App Engine doesn't support automatic rebuilding.
env.auto_build = False
# This file needs to be shipped with your code.
env.manifest = 'file'

bundle = Bundle('in.css', filters="cssmin", output="out.css")
env.add(bundle)


if __name__== "__main__":
    # If this file is called directly, do a manual build.
    bundle.build()
开发者ID:0x1997,项目名称:webassets,代码行数:19,代码来源:assets.py

示例3: WAEnvironment

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import auto_build [as 别名]
AUTH_USER_MODEL = 'UserModel'
AUTH_USER_COLLECTION = 'accounts'

# --// Web Assets settings \\--
# Put import here to avoid losing data in recursive import
import assets
ASSETS = WAEnvironment(STATIC_ROOT, '/static')
# Make sure you've install sass
# $ sudo apt-get install ruby
# $ sudo gem install sass
ASSETS.config['SASS_BIN'] = '/usr/local/bin/sass'
for k, v in assets.bundles.iteritems():
    ASSETS.register(k, v)

if DEBUG:
    ASSETS.auto_build = True


# See PEP 391 and logconfig for formatting help.
LOGGING = {
    'version': 1,
    'disable_existing_loggers': False,
    'formatters': {
        'main_formatter': {
            'format': '%(levelname)s:%(name)s: %(message)s '
            '(%(asctime)s; %(filename)s:%(lineno)d)',
            'datefmt': "%Y-%m-%d %H:%M:%S",
        },
        'console_formatter': {
            'format': '%(message)s',
        },
开发者ID:onary,项目名称:boilerplate,代码行数:33,代码来源:settings.py

示例4: Environment

# 需要导入模块: from webassets import Environment [as 别名]
# 或者: from webassets.Environment import auto_build [as 别名]
import os

from werkzeug.wrappers import Request, Response
from werkzeug.wsgi import SharedDataMiddleware

from webassets import Environment, Bundle, ExternalAssets

environment = Environment('static', '/static')

environment.versions = 'hash'
manifest_path = os.path.realpath(os.path.join(os.path.dirname(__file__), '.static-manifest'))
environment.manifest = 'file://%s' % manifest_path
environment.cache = False
environment.auto_build = True
environment.url = '//0.0.0.0:5001/static/'
#environment.debug = True

#less = Bundle('less/main.less', filters='less', output='gencss/less.css')

css = Bundle(
    Bundle('less/main.less', filters='less', output='gencss/less.css'),
    'css/main.css',
    'css/sub/sub-main.css',
    filters='cssrewrite',
    output='gencss/css-merged.%(version)s.css'
)

external_solo = ExternalAssets('map.png')

external_main = ExternalAssets(
    'css/img/*',
开发者ID:eadmundo,项目名称:webassets-versioned-images,代码行数:33,代码来源:standalone.py


注:本文中的webassets.Environment.auto_build方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。